public void EstateSettingsMundateTests()
        {
            EstateSettings es = new EstateSettings();
            es.AddBan(null);
            UUID bannedUserId = UUID.Random();
            es.AddBan(new EstateBan()
                          {   BannedHostAddress = string.Empty,
                              BannedHostIPMask = string.Empty,
                              BannedHostNameMask = string.Empty,
                              BannedUserID = bannedUserId}
                          );
            Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not.");
            Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is.");

            es.RemoveBan(bannedUserId);

            Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is.");

            es.AddEstateManager(UUID.Zero);

            es.AddEstateManager(bannedUserId);
            Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");

            es.RemoveEstateManager(bannedUserId);
            Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");

            Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");

            es.AddEstateUser(bannedUserId);

            Assert.IsTrue(es.HasAccess(bannedUserId), "bannedUserID doesn't have access but should");
            es.RemoveEstateUser(bannedUserId);

            es.AddEstateManager(bannedUserId);

            Assert.IsTrue(es.HasAccess(bannedUserId), "bannedUserID doesn't have access but should");

            Assert.That(es.EstateGroups.Length == 0, "No Estate Groups Added..   so the array should be 0 length");

            es.AddEstateGroup(bannedUserId);

            Assert.That(es.EstateGroups.Length == 1, "1 Estate Groups Added..   so the array should be 1 length");

            Assert.That(es.EstateGroups[0] == bannedUserId,"User ID should be in EstateGroups");

        }