AssetBase FetchAsset(UUID assetID, bool isTexture)
 {
     // Remote call to the Asset server
     if (m_assetProvider == null)
     {
         return(m_AssetClient.SyncGetAsset(assetID, isTexture));
     }
     // local call
     else
     {
         return(m_assetProvider.Get(assetID.ToString()));
     }
 }