Exemplo n.º 1
0
        private void Game2_KeyDown(object sender, KeyEventArgs e)
        {
            if (s.x > 30 && s.x < 1751)
            {
                if (e.KeyCode == Keys.Right)
                {
                    s.x += 50;
                }
                if (e.KeyCode == Keys.Left)
                {
                    s.x -= 50;
                }
                if (e.KeyCode == Keys.Space)
                {
                    PlayerShoot1.Play();
                    Shoot shoot = new Shoot();
                    shoot.SetX(s.GetX() + 85);
                    shoot.SetY(s.GetY());
                    ls.Insert(null, shoot);

                    timer2.Start();
                }
            }
            if (s.x < 30)
            {
                if (e.KeyCode == Keys.Right)
                {
                    s.x += 50;
                }
            }
            if (s.x > 1751)
            {
                if (e.KeyCode == Keys.Left)
                {
                    s.x -= 50;
                }
            }
            int mone = 0;

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if (game2.GetBoard()[i, j].GetStatus() == 0)
                    {
                        mone++;
                        //this.timer1.Interval = this.timer1.Interval - 1;
                    }
                    if (mone == 32)
                    {
                        this.Close();
                        LvlUp a = new LvlUp();
                        a.Show();
                    }
                }
            }
            Invalidate();
            PlayerShoot1.Stop();
        }
Exemplo n.º 2
0
        private void timer1_Tick(object sender, EventArgs e)
        {
            g = CreateGraphics();
            if (sw == true)
            {
                if (countTick < 19)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        for (int j = 0; j < 8; j++)
                        {
                            game.GetBoard()[i, j].SetX(game.GetBoard()[i, j].GetX() + 40);
                        }
                    }
                    countTick++;
                }
                else
                {
                    sw        = false;
                    countTick = 0;
                    for (int i1 = 0; i1 < 4; i1++)
                    {
                        for (int j1 = 0; j1 < 8; j1++)
                        {
                            game.GetBoard()[i1, j1].SetY(game.GetBoard()[i1, j1].GetY() + 45);
                        }
                    }
                }
            }
            if (sw == false)
            {
                if (countTick < 19)
                {
                    for (int i1 = 0; i1 < 4; i1++)
                    {
                        for (int j1 = 0; j1 < 8; j1++)
                        {
                            game.GetBoard()[i1, j1].SetX(game.GetBoard()[i1, j1].GetX() - 40);
                        }
                    }
                    countTick++;
                }
                else
                {
                    sw        = true;
                    countTick = 0;
                    for (int i1 = 0; i1 < 4; i1++)
                    {
                        for (int j1 = 0; j1 < 8; j1++)
                        {
                            game.GetBoard()[i1, j1].SetY(game.GetBoard()[i1, j1].GetY() + 45);
                        }
                    }
                }
            }
            game.PaintBoard(g);
            Refresh();
            int x  = game.GetBoard()[3, 0].GetX();
            int x1 = game.GetBoard()[3, 7].GetX() + 120;
            int y  = game.GetBoard()[0, 0].GetY();
            int y1 = game.GetBoard()[3, 7].GetY() + 120;

            if (s.GetX() >= x && s.GetX() <= x1 && s.GetY() >= y && s.GetY() <= y1)
            {
                s.SetStatus(0);
            }

            int mone = 0;

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if (game.GetBoard()[i, j].GetStatus() == 0)
                    {
                        mone++;
                    }
                    if (mone == 32)
                    {
                        this.Close();
                        LvlUp a = new LvlUp();
                        a.Show();
                    }
                }
            }
            CheckLose();
        }