Exemplo n.º 1
0
        /// <summary>
        /// Detect the language for the current installation
        /// </summary>
        /// <param name="gameDefinition"></param>
        /// <param name="rootDirectory"></param>
        /// <returns>language as string</returns>
        public static string ReadCurrentLanguage(IGameDefinition gameDefinition, FileSystem fileSystem)
        {
            if (PlatformUtility.IsWindowsPlatform())
            {
                if (gameDefinition.LanguageRegistryKeys != null && gameDefinition.LanguageRegistryKeys.Any())
                {
                    if (ReadFromRegistry(gameDefinition.LanguageRegistryKeys, out var language))
                    {
                        return(language);
                    }
                }
            }

            switch (gameDefinition.Game)
            {
            case SageGame.CncGenerals:
                return(DetectFromFileSystem(fileSystem, "", "Audio", ".big"));

            case SageGame.CncGeneralsZeroHour:
                return(DetectFromFileSystem(fileSystem, "", "Audio", "ZH.big"));

            case SageGame.Bfme:
            case SageGame.Bfme2:
            case SageGame.Bfme2Rotwk:
                return(DetectFromFileSystem(fileSystem, "lang", "", "Audio.big"));

            case SageGame.Ra3Uprising:
            case SageGame.Ra3:
                return(DetectFromFileSystem(fileSystem, "Data", "", "Audio.big"));
            }

            return(DefaultLanguage);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Detect the language for the current installation
        /// </summary>
        /// <param name="gameDefinition"></param>
        /// <param name="rootDirectory"></param>
        /// <returns>language as string</returns>
        public static string ReadCurrentLanguage(IGameDefinition gameDefinition, string rootDirectory)
        {
            if (PlatformUtility.IsWindowsPlatform())
            {
                if (gameDefinition.LanguageRegistryKeys != null && gameDefinition.LanguageRegistryKeys.Any())
                {
                    return(ReadFromRegistry(gameDefinition.LanguageRegistryKeys));
                }
            }

            switch (gameDefinition.Game)
            {
            case SageGame.CncGenerals:
                return(DetectFromFileSystem(rootDirectory, "Audio", ".big"));

            case SageGame.CncGeneralsZeroHour:
                return(DetectFromFileSystem(rootDirectory, "Audio", "ZH.big"));
            }

            return(DefaultLanguage);
        }