Exemplo n.º 1
0
        public static W3dShaderMaterial Parse(BinaryReader reader, uint chunkSize)
        {
            var properties = new List <W3dShaderMaterialProperty>();

            var finalResult = ParseChunk <W3dShaderMaterial>(reader, chunkSize, (result, header) =>
            {
                switch (header.ChunkType)
                {
                case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_HEADER:
                    result.Header = W3dShaderMaterialHeader.Parse(reader, header.ChunkSize);
                    break;

                case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_PROPERTY:
                    properties.Add(W3dShaderMaterialProperty.Parse(reader, header.ChunkSize));
                    break;

                default:
                    throw CreateUnknownChunkException(header);
                }
            });

            finalResult.Properties = properties;

            return(finalResult);
        }
Exemplo n.º 2
0
        internal static W3dShaderMaterial Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dShaderMaterial();

                ParseChunks(reader, context.CurrentEndPosition, chunkType =>
                {
                    switch (chunkType)
                    {
                    case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_HEADER:
                        result.Header = W3dShaderMaterialHeader.Parse(reader, context);
                        break;

                    case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_PROPERTY:
                        result.Properties.Add(W3dShaderMaterialProperty.Parse(reader, context));
                        break;

                    default:
                        throw CreateUnknownChunkException(chunkType);
                    }
                });

                return result;
            }));
        }
        public static W3dShaderMaterialProperty Parse(BinaryReader reader, uint chunkSize)
        {
            var result = new W3dShaderMaterialProperty
            {
                PropertyType = reader.ReadUInt32AsEnum <W3dShaderMaterialPropertyType>(),
                PropertyName = reader.ReadFixedLengthString((int)reader.ReadUInt32())
            };

            var value = new W3dShaderMaterialPropertyValue();

            switch (result.PropertyType)
            {
            case W3dShaderMaterialPropertyType.Texture:
                result.StringValue = reader.ReadFixedLengthString((int)reader.ReadUInt32());
                break;

            case W3dShaderMaterialPropertyType.Float:
                value.Float = reader.ReadSingle();
                break;

            case W3dShaderMaterialPropertyType.Vector2:
                value.Vector2 = reader.ReadVector2();
                break;

            case W3dShaderMaterialPropertyType.Vector3:
                value.Vector3 = reader.ReadVector3();
                break;

            case W3dShaderMaterialPropertyType.Color:
                value.Color = reader.ReadColorRgbaF();
                break;

            case W3dShaderMaterialPropertyType.Int:
                value.Int = reader.ReadInt32();
                break;

            case W3dShaderMaterialPropertyType.Bool:
                value.Bool = reader.ReadBooleanChecked();
                break;

            default:
                throw new InvalidDataException();
            }

            result.Value = value;

            return(result);
        }
Exemplo n.º 4
0
        public static W3dShaderMaterialProperty Parse(BinaryReader reader, uint chunkSize)
        {
            var result = new W3dShaderMaterialProperty
            {
                PropertyType = reader.ReadUInt32AsEnum <W3dShaderMaterialPropertyType>(),
                TypeName     = reader.ReadFixedLengthString((int)reader.ReadUInt32())
            };

            switch (result.PropertyType)
            {
            case W3dShaderMaterialPropertyType.Texture:
                result.ItemName = reader.ReadFixedLengthString((int)reader.ReadUInt32());
                break;

            case W3dShaderMaterialPropertyType.Bump:
                result.ItemScalar1 = reader.ReadSingle();
                break;

            case W3dShaderMaterialPropertyType.Unknown1:
                result.ItemScalar1 = reader.ReadSingle();
                result.ItemScalar2 = reader.ReadSingle();
                break;

            case W3dShaderMaterialPropertyType.Unknown2:
                result.ItemColorRgb = reader.ReadColorRgbF();
                break;

            case W3dShaderMaterialPropertyType.Colors:
                result.ItemColorRgba = reader.ReadColorRgbaF();
                break;

            case W3dShaderMaterialPropertyType.Unknown3:
                result.ItemUint = reader.ReadUInt32();
                break;

            case W3dShaderMaterialPropertyType.Alpha:
                result.ItemAlpha = reader.ReadByte();
                break;

            default:
                throw new InvalidDataException();
            }

            return(result);
        }
Exemplo n.º 5
0
        internal static W3dShaderMaterialProperty Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dShaderMaterialProperty
                {
                    PropertyType = reader.ReadUInt32AsEnum <W3dShaderMaterialPropertyType>(),
                    PropertyName = reader.ReadFixedLengthString((int)reader.ReadUInt32())
                };

                var value = new W3dShaderMaterialPropertyValue();

                switch (result.PropertyType)
                {
                case W3dShaderMaterialPropertyType.Texture:
                    result.StringValue = reader.ReadFixedLengthString((int)reader.ReadUInt32());
                    break;

                case W3dShaderMaterialPropertyType.Float:
                case W3dShaderMaterialPropertyType.Vector2:
                case W3dShaderMaterialPropertyType.Vector3:
                case W3dShaderMaterialPropertyType.Vector4:
                case W3dShaderMaterialPropertyType.Int:
                case W3dShaderMaterialPropertyType.Bool:
                    value = W3dShaderMaterialPropertyValue.Parse(reader, result.PropertyType);
                    break;

                default:
                    throw new InvalidDataException();
                }

                result.Value = value;

                return result;
            }));
        }