internal static WeatherData Parse(IniParser parser) { var type = parser.ParseEnum <WeatherType>(); var result = parser.ParseTopLevelBlock(FieldParseTable); result.WeatherType = type; return(result); }
internal static Modifier Parse(IniParser parser) { return(new Modifier { ModifierType = parser.ParseEnum <ModifierType>(), Amount = parser.ParsePercentage() }); }
internal static WindowTransitionTransition Parse(IniParser parser) { var type = parser.ParseEnum <WindowTransitionStyle>(); var result = parser.ParseBlock(FieldParseTable); result.Type = type; return(result); }
internal static ArmorValue Parse(IniParser parser) { return(new ArmorValue { DamageType = parser.ParseEnum <DamageType>(), Percent = parser.ParsePercentage() }); }
internal static WaterSet Parse(IniParser parser) { return(parser.ParseTopLevelNamedBlock( (x, name) => x.TimeOfDay = IniParser.ParseEnum <TimeOfDay>(new IniToken(IniTokenType.Identifier, default(IniTokenPosition)) { StringValue = name }), FieldParseTable)); }
internal static LodPreset Parse(IniParser parser) { parser.NextToken(IniTokenType.Identifier); parser.NextToken(IniTokenType.Equals); var result = new LodPreset { Level = parser.ParseEnum <StaticGameLodLevel>(), CpuType = parser.ParseEnum <CpuType>(), MHz = parser.ParseInteger(), GpuType = parser.ParseEnum <GpuType>(), GpuMemory = parser.ParseInteger() }; parser.NextTokenIf(IniTokenType.EndOfLine); return(result); }
internal static LodPreset Parse(IniParser parser) { var result = new LodPreset { Level = parser.ParseEnum <LodType>(), CpuType = parser.ParseEnum <CpuType>(), MHz = parser.ParseInteger(), GpuType = parser.ParseEnum <GpuType>(), GpuMemory = parser.ParseInteger() }; if (parser.SageGame >= SageGame.Bfme) { result.Unknown = parser.ParseInteger(); result.ResolutionWidth = parser.ParseInteger(); result.ResolutionHeight = parser.ParseInteger(); } return(result); }
internal static RandomVariable Parse(IniParser parser) { return(new RandomVariable { Low = parser.ParseFloat(), High = parser.ParseFloat(), DistributionType = (parser.CurrentTokenType == IniTokenType.Identifier) ? parser.ParseEnum <DistributionType>() : DistributionType.Uniform }); }
private void ParseGroupProperty(IniParser parser, Action <DamageFXGroup> callback) { var damageType = parser.ParseEnum <DamageType>(); var group = Groups.FirstOrDefault(x => x.DamageType == damageType); if (group == null) { Groups.Add(group = new DamageFXGroup(damageType)); } callback(group); }
internal static BenchProfile Parse(IniParser parser) { var result = new BenchProfile { CpuType = parser.ParseEnum <CpuType>(), MHz = parser.ParseInteger(), Unknown1 = parser.ParseFloat(), Unknown2 = parser.ParseFloat(), Unknown3 = parser.ParseFloat() }; return(result); }
internal static RandomVariable Parse(IniParser parser) { var result = new RandomVariable { Low = parser.ParseFloat(), High = parser.ParseFloat() }; var distributionType = parser.GetNextTokenOptional(); result.DistributionType = (distributionType != null) ? IniParser.ParseEnum <DistributionType>(distributionType.Value) : DistributionType.Uniform; return(result); }
internal static BenchProfile Parse(IniParser parser) { parser.NextToken(IniTokenType.Identifier); parser.NextToken(IniTokenType.Equals); var result = new BenchProfile { CpuType = parser.ParseEnum <CpuType>(), MHz = parser.ParseInteger(), Unknown1 = parser.ParseFloat(), Unknown2 = parser.ParseFloat(), Unknown3 = parser.ParseFloat() }; parser.NextToken(IniTokenType.EndOfLine); return(result); }
internal static WaterSet Parse(IniParser parser) { return(parser.ParseTopLevelNamedBlock( (x, name) => x.TimeOfDay = IniParser.ParseEnum <TimeOfDay>(new IniToken(name, default(IniTokenPosition))), FieldParseTable)); }