Exemplo n.º 1
0
        public SpiceBloom(ActorInitializer init, SpiceBloomInfo info)
        {
            this.info = info;
            self      = init.Self;

            resLayer = self.World.WorldActor.Trait <ResourceLayer>();
            resType  = self.World.WorldActor.TraitsImplementing <ResourceType>().First(t => t.Info.Name == info.ResourceType);

            var render = self.Trait <RenderSprites>();

            anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
            render.Add(anim);

            respawnTicks = self.World.SharedRandom.Next(info.RespawnDelay[0], info.RespawnDelay[1]);
            growTicks    = self.World.SharedRandom.Next(info.GrowthDelay[0], info.GrowthDelay[1]);
            anim.Animation.Play(info.GrowthSequences[0]);
        }
Exemplo n.º 2
0
        public SpiceBloom(Actor self, SpiceBloomInfo info)
        {
            this.info = info;

            resourceLayer = self.World.WorldActor.Trait <IResourceLayer>();

            var rs = self.Trait <RenderSprites>();

            body = new Animation(self.World, rs.GetImage(self));
            rs.Add(new AnimationWithOffset(body, null, () => self.IsDead));

            growTicks = self.World.SharedRandom.Next(info.Lifetime[0], info.Lifetime[1]);
            body.Play(info.GrowthSequences[0]);

            spurt = new Animation(self.World, rs.GetImage(self));
            rs.Add(new AnimationWithOffset(spurt, null, () => !showSpurt));
            spurt.PlayThen(info.SpurtSequence, () => showSpurt = false);
        }