Inheritance: TooltipInfoBase, ITooltipInfo
Exemplo n.º 1
0
        public ArmyUnit(ActorInfo actorInfo, Player owner)
        {
            ActorInfo = actorInfo;

            var queues = owner.World.Map.Rules.Actors.Values
                         .SelectMany(a => a.TraitInfos <ProductionQueueInfo>());

            BuildableInfo = actorInfo.TraitInfoOrDefault <BuildableInfo>();
            TooltipInfo   = actorInfo.TraitInfos <TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);

            var rsi = actorInfo.TraitInfoOrDefault <RenderSpritesInfo>();

            if (BuildableInfo != null && rsi != null)
            {
                var image = rsi.GetImage(actorInfo, owner.World.Map.Rules.Sequences, owner.Faction.Name);
                Icon = new Animation(owner.World, image);
                Icon.Play(BuildableInfo.Icon);
                IconPalette = BuildableInfo.IconPalette;
                IconPaletteIsPlayerPalette = BuildableInfo.IconPaletteIsPlayerPalette;
                BuildPaletteOrder          = BuildableInfo.BuildPaletteOrder;
                ProductionQueueOrder       = queues.Where(q => BuildableInfo.Queue.Contains(q.Type))
                                             .Select(q => q.DisplayOrder)
                                             .MinByOrDefault(o => o);
            }
        }
Exemplo n.º 2
0
 public Tooltip(Actor self, TooltipInfo info)
 {
     this.self = self;
     this.info = info;
 }
Exemplo n.º 3
0
 public Tooltip(Actor self, TooltipInfo info)
 {
     this.self = self;
     this.info = info;
 }