public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info) : base(self, info) { }
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info) : base(self, info) { }
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info) : base(self, info) { }
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info) : base(self, info) { }