void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { bridgeLayer.Remove(self); UpdateTerrain(self, byte.MaxValue); KillInvalidActorsInFootprint(self); }
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { bridgeLayer.Remove(self); }
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { bridgeLayer.Remove(self); UpdateTerrain(self, byte.MaxValue); KillInvalidActorsInFootprint(self); }
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { bridgeLayer.Remove(self); }