Inheritance: IDemolishable
Exemplo n.º 1
0
 internal void AddHut(BridgeHut hut)
 {
     // TODO: This method is incomprehensible and fragile, and should be rewritten.
     if (huts[0] == huts[1])
     {
         huts[1] = hut;
     }
     if (Hut == null)
     {
         Hut = hut;                 // Assume only one until called again
         if (huts[0] == null)
         {
             huts[0] = hut;                     // Set only first time
         }
         for (var d = 0; d <= 1; d++)
         {
             for (var b = neighbours[d]; b != null; b = b.Hut == null ? b.neighbours[d] : null)
             {
                 b.huts[d] = hut;
             }
         }
     }
     else
     {
         Hut = null;
     }
 }
Exemplo n.º 2
0
 internal void AddHut(BridgeHut hut)
 {
     if (huts[0] == huts[1])
     {
         huts[1] = hut;
     }
     if (Hut == null)
     {
         Hut = hut;                 // Assume only one until called again
         if (huts[0] == null)
         {
             huts[0] = hut;                     // Set only first time
         }
         for (var d = 0; d <= 1; d++)
         {
             for (var b = neighbours[d]; b != null; b = b.Hut == null ? b.neighbours[d] : null)
             {
                 b.huts[1 - d] = hut;
             }
         }
     }
     else
     {
         Hut = null;
     }
 }
Exemplo n.º 3
0
 public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour, string notification)
     : base(self, target, enterBehaviour)
 {
     this.target = target;
     legacyHut = target.TraitOrDefault<LegacyBridgeHut>();
     hut = target.TraitOrDefault<BridgeHut>();
     this.notification = notification;
 }
Exemplo n.º 4
0
		public RepairBridge(Actor self, Actor target)
			: base(self, target)
		{
			hut = target.Trait<BridgeHut>();
		}