Exemplo n.º 1
0
        public void Render(WorldRenderer wr)
        {
            if (!actor.IsInWorld || actor.IsDead)
            {
                return;
            }

            var health = actor.TraitOrDefault <IHealth>();

            var screenPos = wr.Screen3DPxPosition(pos);
            var bounds    = actor.VisualBounds;

            bounds.Offset((int)screenPos.X, (int)screenPos.Y);

            var start = new float3(bounds.Left + 1, bounds.Top, screenPos.Z);
            var end   = new float3(bounds.Right - 1, bounds.Top, screenPos.Z);

            if (DisplayHealth)
            {
                DrawHealthBar(wr, health, start, end);
            }

            if (DisplayExtra)
            {
                DrawExtraBars(wr, start, end);
            }
        }
Exemplo n.º 2
0
        public void Render(WorldRenderer wr)
        {
            if (!actor.IsInWorld || actor.IsDead)
                return;

            var health = actor.TraitOrDefault<IHealth>();

            var screenPos = wr.Screen3DPxPosition(pos);
            var bounds = actor.VisualBounds;
            bounds.Offset((int)screenPos.X, (int)screenPos.Y);

            var start = new float3(bounds.Left + 1, bounds.Top, screenPos.Z);
            var end = new float3(bounds.Right - 1, bounds.Top, screenPos.Z);

            if (DisplayHealth)
                DrawHealthBar(wr, health, start, end);

            if (DisplayExtra)
                DrawExtraBars(wr, start, end);
        }
Exemplo n.º 3
0
        public void Render(WorldRenderer wr)
        {
            var iz = 1 / wr.Viewport.Zoom;
            var screenPos = wr.Screen3DPxPosition(pos);
            var tl = screenPos + new float2(visualBounds.Left, visualBounds.Top);
            var br = screenPos + new float2(visualBounds.Right, visualBounds.Bottom);
            var tr = new float3(br.X, tl.Y, screenPos.Z);
            var bl = new float3(tl.X, br.Y, screenPos.Z);
            var u = new float2(4 * iz, 0);
            var v = new float2(0, 4 * iz);

            var wcr = Game.Renderer.WorldRgbaColorRenderer;
            wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true);
            wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true);
            wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true);
            wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true);
        }
Exemplo n.º 4
0
 public void RenderDebugGeometry(WorldRenderer wr)
 {
     var size = font.Measure(text).ToFloat2();
     var offset = wr.Screen3DPxPosition(pos) - 0.5f * size;
     Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
 }