private void SetTextureAnim (ISceneChildEntity part, int mode, int face, int sizex, int sizey, double start, double length, double rate) { Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); pTexAnim.Flags = (Primitive.TextureAnimMode)mode; //ALL_SIDES if (face == ScriptBaseClass.ALL_SIDES) face = 255; pTexAnim.Face = (uint)face; pTexAnim.Length = (float)length; pTexAnim.Rate = (float)rate; pTexAnim.SizeX = (uint)sizex; pTexAnim.SizeY = (uint)sizey; pTexAnim.Start = (float)start; part.AddTextureAnimation(pTexAnim); part.ScheduleUpdate(PrimUpdateFlags.FindBest); }
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) { Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); pTexAnim.Flags = (Primitive.TextureAnimMode)mode; //ALL_SIDES if (face == ScriptBaseClass.ALL_SIDES) face = 255; pTexAnim.Face = (uint)face; pTexAnim.Length = (float)length; pTexAnim.Rate = (float)rate; pTexAnim.SizeX = (uint)sizex; pTexAnim.SizeY = (uint)sizey; pTexAnim.Start = (float)start; part.AddTextureAnimation(pTexAnim); part.SendFullUpdateToAllClients(); part.ParentGroup.HasGroupChanged = true; }
public void llSetTextureAnim(IScriptInstance script, int mode, int face, int sizex, int sizey, float start, float length, float rate) { LLPrimitive prim = script.Host as LLPrimitive; if (prim == null) return; Primitive.TextureAnimMode animMode = (Primitive.TextureAnimMode)mode; if (face == LSLConstants.ALL_SIDES) face = 255; Primitive.TextureAnimation animation = new Primitive.TextureAnimation(); animation.Flags = animMode; animation.Face = (uint)face; animation.Length = length; animation.Rate = rate; animation.SizeX = (uint)sizex; animation.SizeY = (uint)sizey; animation.Start = start; prim.Prim.TextureAnim = animation; prim.Scene.EntityAddOrUpdate(this, prim, 0, (uint)LLUpdateFlags.TextureAnim); }