Exemplo n.º 1
0
        /// <summary>
        /// Decodes gesture assset into play sequence
        /// </summary>
        /// <returns>true if the asset data was decoded successfully</returns>
        public override bool Decode()
        {
            try
            {
                string[] lines = Utils.BytesToString(AssetData).Split('\n');
                Sequence = new List <GestureStep>();

                int i = 0;

                // version
                int version = int.Parse(lines[i++]);
                if (version != 2)
                {
                    throw new Exception("Only know how to decode version 2 of gesture asset");
                }

                TriggerKey     = byte.Parse(lines[i++]);
                TriggerKeyMask = uint.Parse(lines[i++]);
                Trigger        = lines[i++];
                ReplaceWith    = lines[i++];

                int count = int.Parse(lines[i++]);

                if (count < 0)
                {
                    throw new Exception("Wrong number of gesture steps");
                }

                for (int n = 0; n < count; n++)
                {
                    GestureStepType type = (GestureStepType)int.Parse(lines[i++]);

                    switch (type)
                    {
                    case GestureStepType.EOF:
                        goto Finish;

                    case GestureStepType.Animation:
                    {
                        GestureStepAnimation step = new GestureStepAnimation();
                        step.Name = lines[i++];
                        step.ID   = new UUID(lines[i++]);
                        int flags = int.Parse(lines[i++]);

                        if (flags == 0)
                        {
                            step.AnimationStart = true;
                        }
                        else
                        {
                            step.AnimationStart = false;
                        }

                        Sequence.Add(step);
                        break;
                    }

                    case GestureStepType.Sound:
                    {
                        GestureStepSound step = new GestureStepSound();
                        step.Name = lines[i++].Replace("\r", "");
                        step.ID   = new UUID(lines[i++]);
                        int flags = int.Parse(lines[i++]);

                        Sequence.Add(step);
                        break;
                    }

                    case GestureStepType.Chat:
                    {
                        GestureStepChat step = new GestureStepChat();
                        step.Text = lines[i++];
                        int flags = int.Parse(lines[i++]);

                        Sequence.Add(step);
                        break;
                    }

                    case GestureStepType.Wait:
                    {
                        GestureStepWait step = new GestureStepWait();
                        step.WaitTime = float.Parse(lines[i++], Utils.EnUsCulture);
                        int flags = int.Parse(lines[i++]);

                        step.WaitForTime      = (flags & 0x01) != 0;
                        step.WaitForAnimation = (flags & 0x02) != 0;
                        Sequence.Add(step);
                        break;
                    }
                    }
                }
Finish:

                return(true);
            }
            catch (Exception ex)
            {
                Logger.Log("Decoding gesture asset failed:" + ex.Message, Helpers.LogLevel.Error);
                return(false);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Decodes gesture assset into play sequence
        /// </summary>
        /// <returns>true if the asset data was decoded successfully</returns>
        public override bool Decode()
        {
            try
            {
                string[] lines = Utils.BytesToString(AssetData).Split('\n');
                Sequence = new List<GestureStep>();

                int i = 0;

                // version
                int version = int.Parse(lines[i++]);
                if (version != 2)
                {
                    throw new Exception("Only know how to decode version 2 of gesture asset");
                }

                TriggerKey = byte.Parse(lines[i++]);
                TriggerKeyMask = uint.Parse(lines[i++]);
                Trigger = lines[i++];
                ReplaceWith = lines[i++];

                int count = int.Parse(lines[i++]);

                if (count < 0)
                {
                    throw new Exception("Wrong number of gesture steps");
                }

                for (int n = 0; n < count; n++)
                {
                    GestureStepType type = (GestureStepType)int.Parse(lines[i++]);

                    switch (type)
                    {
                        case GestureStepType.EOF:
                            goto Finish;

                        case GestureStepType.Animation:
                            {
                                GestureStepAnimation step = new GestureStepAnimation();
                                step.Name = lines[i++];
                                step.ID = new UUID(lines[i++]);
                                int flags = int.Parse(lines[i++]);

                                if (flags == 0)
                                {
                                    step.AnimationStart = true;
                                }
                                else
                                {
                                    step.AnimationStart = false;
                                }

                                Sequence.Add(step);
                                break;
                            }

                        case GestureStepType.Sound:
                            {
                                GestureStepSound step = new GestureStepSound();
                                step.Name = lines[i++].Replace("\r", "");
                                step.ID = new UUID(lines[i++]);
                                int flags = int.Parse(lines[i++]);

                                Sequence.Add(step);
                                break;
                            }

                        case GestureStepType.Chat:
                            {
                                GestureStepChat step = new GestureStepChat();
                                step.Text = lines[i++];
                                int flags = int.Parse(lines[i++]);

                                Sequence.Add(step);
                                break;
                            }

                        case GestureStepType.Wait:
                            {
                                GestureStepWait step = new GestureStepWait();
                                step.WaitTime = float.Parse(lines[i++], Utils.EnUsCulture);
                                int flags = int.Parse(lines[i++]);

                                step.WaitForTime = (flags & 0x01) != 0;
                                step.WaitForAnimation = (flags & 0x02) != 0;
                                Sequence.Add(step);
                                break;
                            }

                    }
                }
            Finish:

                return true;
            }
            catch (Exception ex)
            {
                Logger.Log("Decoding gesture asset failed:" + ex.Message, Helpers.LogLevel.Error);
                return false;
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Encodes gesture asset suitable for uplaod
        /// </summary>
        public override void Encode()
        {
            StringBuilder sb = new StringBuilder();

            sb.Append("2\n");
            sb.Append(TriggerKey + "\n");
            sb.Append(TriggerKeyMask + "\n");
            sb.Append(Trigger + "\n");
            sb.Append(ReplaceWith + "\n");

            int count = 0;

            if (Sequence != null)
            {
                count = Sequence.Count;
            }

            sb.Append(count + "\n");

            for (int i = 0; i < count; i++)
            {
                GestureStep step = Sequence[i];
                sb.Append((int)step.GestureStepType + "\n");

                switch (step.GestureStepType)
                {
                case GestureStepType.EOF:
                    goto Finish;

                case GestureStepType.Animation:
                    GestureStepAnimation animstep = (GestureStepAnimation)step;
                    sb.Append(animstep.Name + "\n");
                    sb.Append(animstep.ID + "\n");

                    if (animstep.AnimationStart)
                    {
                        sb.Append("0\n");
                    }
                    else
                    {
                        sb.Append("1\n");
                    }
                    break;

                case GestureStepType.Sound:
                    GestureStepSound soundstep = (GestureStepSound)step;
                    sb.Append(soundstep.Name + "\n");
                    sb.Append(soundstep.ID + "\n");
                    sb.Append("0\n");
                    break;

                case GestureStepType.Chat:
                    GestureStepChat chatstep = (GestureStepChat)step;
                    sb.Append(chatstep.Text + "\n");
                    sb.Append("0\n");
                    break;

                case GestureStepType.Wait:
                    GestureStepWait waitstep = (GestureStepWait)step;
                    sb.AppendFormat("{0:0.000000}\n", waitstep.WaitTime);
                    int waitflags = 0;

                    if (waitstep.WaitForTime)
                    {
                        waitflags |= 0x01;
                    }

                    if (waitstep.WaitForAnimation)
                    {
                        waitflags |= 0x02;
                    }

                    sb.Append(waitflags + "\n");
                    break;
                }
            }
Finish:

            AssetData = Utils.StringToBytes(sb.ToString());
        }