// // C++: void detect(Mat img, vector_Point& foundLocations, vector_double& weights, double hitThreshold = 0, Size winStride = Size(), Size padding = Size(), vector_Point searchLocations = std::vector<Point>()) // //javadoc: HOGDescriptor::detect(img, foundLocations, weights, hitThreshold, winStride, padding, searchLocations) public void detect(Mat img, MatOfPoint foundLocations, MatOfDouble weights, double hitThreshold, Size winStride, Size padding, MatOfPoint searchLocations) { ThrowIfDisposed(); if (img != null) { img.ThrowIfDisposed(); } if (foundLocations != null) { foundLocations.ThrowIfDisposed(); } if (weights != null) { weights.ThrowIfDisposed(); } if (searchLocations != null) { searchLocations.ThrowIfDisposed(); } #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat foundLocations_mat = foundLocations; Mat weights_mat = weights; Mat searchLocations_mat = searchLocations; objdetect_HOGDescriptor_detect_10(nativeObj, img.nativeObj, foundLocations_mat.nativeObj, weights_mat.nativeObj, hitThreshold, winStride.width, winStride.height, padding.width, padding.height, searchLocations_mat.nativeObj); return; #else return; #endif }
//javadoc: HOGDescriptor::detect(img, foundLocations, weights) public void detect(Mat img, MatOfPoint foundLocations, MatOfDouble weights) { ThrowIfDisposed(); if (img != null) { img.ThrowIfDisposed(); } if (foundLocations != null) { foundLocations.ThrowIfDisposed(); } if (weights != null) { weights.ThrowIfDisposed(); } #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat foundLocations_mat = foundLocations; Mat weights_mat = weights; objdetect_HOGDescriptor_detect_11(nativeObj, img.nativeObj, foundLocations_mat.nativeObj, weights_mat.nativeObj); return; #else return; #endif }
// // C++: void compute(Mat img, vector_float& descriptors, Size winStride = Size(), Size padding = Size(), vector_Point locations = std::vector<Point>()) // //javadoc: HOGDescriptor::compute(img, descriptors, winStride, padding, locations) public void compute(Mat img, MatOfFloat descriptors, Size winStride, Size padding, MatOfPoint locations) { ThrowIfDisposed(); if (img != null) { img.ThrowIfDisposed(); } if (descriptors != null) { descriptors.ThrowIfDisposed(); } if (locations != null) { locations.ThrowIfDisposed(); } #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat descriptors_mat = descriptors; Mat locations_mat = locations; objdetect_HOGDescriptor_compute_10(nativeObj, img.nativeObj, descriptors_mat.nativeObj, winStride.width, winStride.height, padding.width, padding.height, locations_mat.nativeObj); return; #else return; #endif }