Exemplo n.º 1
0
        //
        // C++: static Ptr_FREAK create(bool orientationNormalized = true, bool scaleNormalized = true, float patternScale = 22.0f, int nOctaves = 4, vector_int selectedPairs = std::vector<int>())
        //

        //javadoc: FREAK::create(orientationNormalized, scaleNormalized, patternScale, nOctaves, selectedPairs)
        public static FREAK create(bool orientationNormalized, bool scaleNormalized, float patternScale, int nOctaves, MatOfInt selectedPairs)
        {
            if (selectedPairs != null)
            {
                selectedPairs.ThrowIfDisposed();
            }
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            Mat   selectedPairs_mat = selectedPairs;
            FREAK retVal            = FREAK.__fromPtr__(xfeatures2d_FREAK_create_10(orientationNormalized, scaleNormalized, patternScale, nOctaves, selectedPairs_mat.nativeObj));

            return(retVal);
#else
            return(null);
#endif
        }
Exemplo n.º 2
0
        //
        // C++: static Ptr_BRISK cv::BRISK::create(int thresh, int octaves, vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector<int>())
        //

        //javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax, dMin, indexChange)
        public static BRISK create(int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin, MatOfInt indexChange)
        {
            if (radiusList != null)
            {
                radiusList.ThrowIfDisposed();
            }
            if (numberList != null)
            {
                numberList.ThrowIfDisposed();
            }
            if (indexChange != null)
            {
                indexChange.ThrowIfDisposed();
            }
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            Mat   radiusList_mat  = radiusList;
            Mat   numberList_mat  = numberList;
            Mat   indexChange_mat = indexChange;
            BRISK retVal          = BRISK.__fromPtr__(features2d_BRISK_create_10(thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin, indexChange_mat.nativeObj));

            return(retVal);
#else
            return(null);
#endif
        }