Exemplo n.º 1
0
        //javadoc: MACE::load(filename)
        public static MACE load(string filename)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            MACE retVal = MACE.__fromPtr__(face_MACE_load_11(filename));

            return(retVal);
#else
            return(null);
#endif
        }
Exemplo n.º 2
0
        //javadoc: MACE::create()
        public static MACE create()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            MACE retVal = MACE.__fromPtr__(face_MACE_create_11());

            return(retVal);
#else
            return(null);
#endif
        }