void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                LogError("owner is not initialized. Add Action \"newNet\".");
                return;
            }
            OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner);

            string[]      string_inputBlobNames  = inputBlobNames.stringValues;
            List <string> wrapped_inputBlobNames = new List <string>(string_inputBlobNames);

            wrapped_owner.setInputsNames(wrapped_inputBlobNames);

            for (int i = 0; i < wrapped_inputBlobNames.Count; i++)
            {
                inputBlobNames.Set(i, (string)wrapped_inputBlobNames[i]);
            }
            inputBlobNames.SaveChanges();
        }