void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfFloat6)) { LogError("owner is not initialized. Add Action \"newMatOfFloat6\"."); return; } OpenCVForUnity.CoreModule.MatOfFloat6 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat6, OpenCVForUnity.CoreModule.MatOfFloat6>(owner); wrapped_owner.alloc(elemNumber.Value); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D)) { LogError("owner is not initialized. Add Action \"newSubdiv2D\"."); return; } OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner); if (!(triangleList.Value is OpenCVForUnityPlayMakerActions.MatOfFloat6)) { LogError("triangleList is not initialized. Add Action \"newMatOfFloat6\"."); return; } OpenCVForUnity.CoreModule.MatOfFloat6 wrapped_triangleList = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat6, OpenCVForUnity.CoreModule.MatOfFloat6>(triangleList); wrapped_owner.getTriangleList(wrapped_triangleList); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfFloat6)) { LogError("owner is not initialized. Add Action \"newMatOfFloat6\"."); return; } OpenCVForUnity.CoreModule.MatOfFloat6 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat6, OpenCVForUnity.CoreModule.MatOfFloat6>(owner); float[] float_lb = lb.floatValues; List <float> wrapped_lb = new List <float>(float_lb); wrapped_owner.fromList(wrapped_lb); for (int i = 0; i < wrapped_lb.Count; i++) { lb.Set(i, (float)wrapped_lb[i]); } lb.SaveChanges(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfFloat6)) { LogError("owner is not initialized. Add Action \"newMatOfFloat6\"."); return; } OpenCVForUnity.CoreModule.MatOfFloat6 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat6, OpenCVForUnity.CoreModule.MatOfFloat6>(owner); float[] casted_storeResult = wrapped_owner.toArray(); if (!storeResult.IsNone) { if (storeResult.Length != casted_storeResult.Length) { storeResult.Resize(casted_storeResult.Length); } for (int i = 0; i < casted_storeResult.Length; i++) { storeResult.Set(i, (float)casted_storeResult[i]); } storeResult.SaveChanges(); } }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfFloat6)) { LogError("owner is not initialized. Add Action \"newMatOfFloat6\"."); return; } OpenCVForUnity.CoreModule.MatOfFloat6 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat6, OpenCVForUnity.CoreModule.MatOfFloat6>(owner); float[] float_a = a.floatValues; float[] casted_a = new float[float_a.Length]; for (int i = 0; i < casted_a.Length; i++) { casted_a[i] = (float)float_a[i]; } wrapped_owner.fromArray(casted_a); for (int i = 0; i < casted_a.Length; i++) { a.Set(i, (float)casted_a[i]); } a.SaveChanges(); }
public MatOfFloat6(OpenCVForUnity.CoreModule.MatOfFloat6 nativeObj) : base(nativeObj) { }