Exemplo n.º 1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfByte))
            {
                LogError("owner is not initialized. Add Action \"newMatOfByte\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfByte wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfByte, OpenCVForUnity.CoreModule.MatOfByte>(owner);

            if (!(a.Value is OpenCVForUnityPlayMakerActions.ByteArray))
            {
                LogError("a is not initialized. Add Action \"newByteArray\".");
                return;
            }
            System.Byte[] wrapped_a = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.ByteArray, System.Byte[]>(a);

            wrapped_owner.fromArray(offset.Value, length.Value, wrapped_a);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfByte))
            {
                LogError("owner is not initialized. Add Action \"newMatOfByte\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfByte wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfByte, OpenCVForUnity.CoreModule.MatOfByte>(owner);

            int[]  int_a    = a.intValues;
            byte[] casted_a = new byte[int_a.Length];
            for (int i = 0; i < casted_a.Length; i++)
            {
                casted_a[i] = (byte)int_a[i];
            }

            wrapped_owner.fromArray(casted_a);

            for (int i = 0; i < casted_a.Length; i++)
            {
                a.Set(i, (int)casted_a[i]);
            }
            a.SaveChanges();
        }