Exemplo n.º 1
0
        public Form1()
        {
            InitializeComponent();
            yahtzee        = new Yahtzee();
            diceButtonWith = this.ClientRectangle.Width / (Yahtzee.GetNumberOfDice() + 1);
            buttonHeight   = this.ClientRectangle.Height / (yahtzee.GetNumberOfScoreOptions() + 1 + buttonHeightLeftOver);
            diceToPutAway  = new List <Dice>();

            UpdateDice();
            UpdateScoreOptionButtons();
            UpdateRerollButton();
            UpdateScoreBoard();
        }
Exemplo n.º 2
0
        private void UpdateRerollButton()
        {
            if (rerollButton == null)
            {
                rerollButton          = new Button();
                rerollButton.Text     = rerollButtonString;
                rerollButton.Click   += new EventHandler(rerollButtonFunction);
                rerollButton.Location = new Point(diceButtonWith * Yahtzee.GetNumberOfDice(), 0);
                rerollButton.Width    = diceButtonWith;
                rerollButton.Height   = buttonHeight;
            }

            Controls.Remove(rerollButton);
            if (yahtzee.GetCanReroll())
            {
                Controls.Add(rerollButton);
            }
        }
Exemplo n.º 3
0
        private void UpdateDice()
        {
            if (diceButtons == null && diceButtonFunctions == null && diceLabels == null)
            {
                diceButtons = new Button[Yahtzee.GetNumberOfDice()];
                diceLabels  = new Label[diceButtons.Length];

                diceButtonFunctions = new ButtonFunction[diceButtons.Length];

                Action <Object> diceButtonFunction = (Object dice) =>
                {
                    if (typeof(Dice).IsInstanceOfType(dice))
                    {
                        bool found = false;
                        for (int i = 0; i < diceToPutAway.Count; i++)
                        {
                            if (diceToPutAway[i] == dice)
                            {
                                for (int o = 0; o < diceButtons.Length; o++)
                                {
                                    if (diceButtonFunctions[o].GetFunctionParameter() == dice)
                                    {
                                        diceButtons[o].Font = new Font(diceButtons[o].Font, FontStyle.Regular);
                                    }
                                }
                                diceToPutAway.RemoveAt(i);
                                found = true;
                                break;
                            }
                        }
                        if (found == false)
                        {
                            for (int i = 0; i < diceButtons.Length; i++)
                            {
                                if (diceButtonFunctions[i].GetFunctionParameter() == dice)
                                {
                                    diceButtons[i].Font = new Font(diceButtons[i].Font, FontStyle.Bold);
                                }
                            }
                            diceToPutAway.Add((Dice)dice);
                        }
                    }
                    else
                    {
                        throw new Exception("object given to the button function isn't of the type dice");
                    }
                };

                for (int i = 0; i < diceButtons.Length; i++)
                {
                    diceButtons[i] = new Button();
                    diceLabels[i]  = new Label();

                    Point point = new Point(diceButtonWith * i, 0);

                    diceButtons[i].Location = point;
                    diceButtons[i].Width    = diceButtonWith;
                    diceButtons[i].Height   = buttonHeight;

                    diceLabels[i].Location = point;
                    diceLabels[i].Width    = diceButtonWith;
                    diceLabels[i].Height   = buttonHeight;

                    diceButtons[i].Click += new EventHandler(UseDiceButton);

                    diceButtonFunctions[i] = new ButtonFunction(diceButtons[i], diceButtonFunction, null);

                    Controls.Add(diceButtons[i]);
                }
            }
            else if (diceButtons == null || diceButtonFunctions == null || diceLabels == null)
            {
                throw new Exception(exceptionUpdateDiceDoesntFullyExist);
            }
            else
            {
                yahtzee.Reroll(diceToPutAway.ToArray());
                diceToPutAway.Clear();
                for (int i = 0; i < diceButtons.Length; i++)
                {
                    Controls.Remove(diceButtons[i]);
                    diceButtons[i].Font = new Font(diceButtons[i].Font, FontStyle.Regular);
                    Controls.Remove(diceLabels[i]);
                }
            }
            Dice[] rerollableDice    = yahtzee.GetRerollableDice();
            int[]  nonRerollableDice = yahtzee.GetNonrerollableDice();
            for (int i = 0; i < diceButtons.Length; i++)
            {
                if (i < rerollableDice.Length)
                {
                    diceButtons[i].Text = "" + rerollableDice[i].GetDieValue();
                    diceButtonFunctions[i].SetFunctionParameter(rerollableDice[i]);
                    Controls.Add(diceButtons[i]);
                }
                else
                {
                    diceLabels[i].Text = "" + nonRerollableDice[i - rerollableDice.Length];
                    Controls.Add(diceLabels[i]);
                }
            }
        }