// --------------------------------------------------------------------

        private void CreateEntity()
        {
            NewEntityWindow window = new NewEntityWindow();

            if (window.ShowDialog() == DialogResult.OK)
            {
                SceneObject root = ParseNode(mCurrentModel.RootNode, false);
                EditorEntityUtils.Create(root, window.EntityName);
            }
        }
Exemplo n.º 2
0
        // --------------------------------------------------------------------

        private void CreateEntity()
        {
            NewEntityWindow window = new NewEntityWindow();
            if (window.ShowDialog() == DialogResult.OK)
            {
                SceneObject root = ParseNode(mCurrentModel.RootNode, false, null);
                OnyxProjectAsset entity = ProjectManager.Instance.Content.GetEntityByName(window.EntityName);
                if (entity == null)
                    EditorEntityUtils.Create(root, window.EntityName);
                else
                    AssetLoader<Entity>.Save(new Entity(root), entity.Path);
            }
		}
Exemplo n.º 3
0
        // --------------------------------------------------------------------

        public static void CreateFromSelection()
        {
            if (Selection.ActiveObject == null)
            {
                return;
            }

            if (Selection.ActiveObject.GetType() == typeof(EntityProxy))
            {
                if (Selection.Selected.Count > 0)
                {
                    if (MessageBox.Show("Add selected objects to active entity?", "Add to entity", MessageBoxButtons.OKCancel) == DialogResult.OK)
                    {
                        Entity entity = (Selection.ActiveObject as EntityProxy).EntityRef;

                        foreach (SceneObject obj in Selection.Selected)
                        {
                            if (obj != Selection.ActiveObject)
                            {
                                obj.Parent = Selection.ActiveObject; // Do this so the localposition is transformed into the instance space
                                obj.Parent = entity.Root;
                            }
                        }

                        AssetLoader <Entity> .Save(entity, entity.LinkedProjectAsset.Path);

                        Selection.ActiveObject = Selection.ActiveObject;
                    }
                }
                return;
            }

            NewEntityWindow window = new NewEntityWindow();

            if (window.ShowDialog() == DialogResult.OK)
            {
                SceneObject parent = Selection.ActiveObject.Parent;

                OpenTK.Vector3 position = Selection.MiddlePoint();
                Entity         entity   = Create(Selection.Selected, window.EntityName, position);
                EntityProxy    proxy    = new EntityProxy(Selection.ActiveObject.Id, SceneManagement.ActiveScene);

                proxy.EntityRef = entity;
                proxy.Parent    = parent;
                proxy.Transform.LocalPosition = position;

                Selection.ActiveObject = proxy;
            }
            window.Dispose();
        }