public HeroActions( HeroControllerState controllerState, HeroModel model) { _controllerState = controllerState; _model = model; }
public HeroMovement( HeroControllerState controllerState, HeroModel model, Settings settings) { _controllerState = controllerState; _model = model; _settings = settings; }
void Construct(HeroControllerState controllerState, HeroFacade hero, BattleFieldModel battleFieldModel) { _controllerState = controllerState; _hero = hero; _battleFieldModel = battleFieldModel; }
public HeroController(HeroControllerState state) { _state = state; }