Exemplo n.º 1
0
        private void LoadMapData(string FriendlyName, string FilePath, string FileName, string FileExtension)
        {
            // make sure resource exists
            var fullDirectory = ReadWrite.CreateIfNotExists(FilePath, FileName, FileExtension, false);

            if (!string.IsNullOrEmpty(fullDirectory))
            {
                var mapData = ReadWrite.ReadJson <LevelObj>(FilePath, FileName, FileExtension, false);
                if (mapData != null)
                {
                    MapData.Add(FriendlyName, mapData);
                }
                else
                {
                    ReadWrite.WriteToLog(String.Format("LoadMapData - Data is null. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                       FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                    throw new FileLoadException("Could not Load resource");
                }
            }
            else
            {
                ReadWrite.WriteToLog(String.Format("LoadMapData - Could not load resource. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                   FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                throw new FileLoadException("Could not Load resource");
            }
        }
Exemplo n.º 2
0
        private void LoadSprite(string FriendlyName, string FilePath, string FileName, string FileExtension)
        {
            // make sure resource exists
            var fullDirectory = ReadWrite.CreateIfNotExists(FilePath, FileName, FileExtension, false);

            if (!string.IsNullOrEmpty(fullDirectory))
            {
                var sprite = Sprite.Load(fullDirectory);
                MapSprites.Add(FriendlyName, sprite);
            }
            else
            {
                ReadWrite.WriteToLog(String.Format("LoadSprite - Could not load resource. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                   FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                throw new FileLoadException("Could not Load resource");
            }
        }