Exemplo n.º 1
0
        static void Main()
        {
            bool bStereoRendering = false; // change to 'false' due to non-stereo rendering for debug
            int  multiThreadCount = 4;     // 1 is single thread

            HmdDevice hmd = null;

            try
            {
                // init oculus rift hmd system
                HmdSystem.Initialize();
                var hmdSys = HmdSystem.GetInstance();
                hmd = hmdSys.DetectHmd();
            }
            catch (Exception)
            {
                // failed to detect hmd
                hmd = null;
            }

#if !DEBUG
            var configForm = new ConfigForm(hmd);
            Application.Run(configForm);
            if (configForm.HasResult())
            {
                bStereoRendering = configForm.GetResult().UseHmd;
            }
            else
            {
                // cancel
                return;
            }
#endif
            Size resolution = new Size();
            if (!bStereoRendering)
            {
                //resolution.Width = 1920;// Full HD
                //resolution.Height = 1080;
                resolution.Width  = 1280;
                resolution.Height = 720;
            }
            else
            {
                hmd.ResetPose();
                resolution = hmd.Resolution;
            }

            var form = new MainForm();
            form.ClientSize = resolution;

            // Create Device & SwapChain
            var desc = new SwapChainDescription()
            {
                BufferCount     = 2,
                ModeDescription =
                    new ModeDescription(resolution.Width, resolution.Height, new Rational(0, 1), DrawSystem.GetRenderTargetFormat()),
                IsWindowed        = true,
                OutputHandle      = form.GetRenderTarget().Handle,
                SampleDescription = new SampleDescription(1, 0),
                SwapEffect        = SwapEffect.Sequential,
                Usage             = Usage.RenderTargetOutput,
                Flags             = SwapChainFlags.AllowModeSwitch,
            };

            FeatureLevel[] levels =
            {
                FeatureLevel.Level_11_0
            };

            Device    device;
            SwapChain swapChain;
#if DEBUG
            Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.Debug, levels, desc, out device, out swapChain);
#else
            Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, levels, desc, out device, out swapChain);
#endif

            // Ignore all windows events
            var factory = swapChain.GetParent <Factory>();
            factory.MakeWindowAssociation(form.Handle, WindowAssociationFlags.IgnoreAll);

            DrawSystem.Initialize(form.GetRenderTarget().Handle, device, swapChain, hmd, bStereoRendering, multiThreadCount);
            InputSystem.Initialize(form.GetRenderTarget());
            EntitySystem.Initialize();
            MapSystem.Initialize();
            ChrSystem.Initialize();
            CameraSystem.Initialize();
            CullingSystem.Initialize();
            GameSystem.Initialize();

            GameSystem.GetInstance().Config.IsUseHmd = bStereoRendering;
            var scene = new Scene(device, swapChain, form.GetRenderTarget(), hmd, bStereoRendering, multiThreadCount);
            RenderLoop.Run(form, () => { scene.RenderFrame(); });
            scene.Dispose();

            // Release
            GameSystem.Dispose();
            CullingSystem.Dispose();
            CameraSystem.Dispose();
            ChrSystem.Dispose();
            MapSystem.Dispose();
            EntitySystem.Dispose();
            InputSystem.Dispose();
            DrawSystem.Dispose();
            device.Dispose();
            swapChain.Dispose();
            HmdSystem.Dispose();
        }