Exemplo n.º 1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Using Multi-Swarm Optimization to find optimum anti-Raid defense");

            //set up SpeedSim
            //
            SpeedSimInterface.Init();
            SpeedSimInterface.SetSystemsApart(20);
            SpeedSimInterface.SetTechs(15, 15, 13, 17, 17, 17, 12, 12, 12);


            //Calculate cost of defense units in Metal Equivalent Value terms
            DefenseUnitsTotalCosts[0] = (int)CostRL.Zip(ResourceValueRatios, (CostRL, ResourceValueRatios) => CostRL * ResourceValueRatios).Sum();
            DefenseUnitsTotalCosts[1] = (int)CostLL.Zip(ResourceValueRatios, (CostLL, ResourceValueRatios) => CostLL * ResourceValueRatios).Sum();
            DefenseUnitsTotalCosts[2] = (int)CostHL.Zip(ResourceValueRatios, (CostHL, ResourceValueRatios) => CostHL * ResourceValueRatios).Sum();
            DefenseUnitsTotalCosts[3] = (int)CostGC.Zip(ResourceValueRatios, (CostGC, ResourceValueRatios) => CostGC * ResourceValueRatios).Sum();
            DefenseUnitsTotalCosts[4] = (int)CostIC.Zip(ResourceValueRatios, (CostIC, ResourceValueRatios) => CostIC * ResourceValueRatios).Sum();
            DefenseUnitsTotalCosts[5] = (int)CostPT.Zip(ResourceValueRatios, (CostPT, ResourceValueRatios) => CostPT * ResourceValueRatios).Sum();

            //set maximum number of each type of defense unit
            for (int defenseIdx = 0; defenseIdx < DefenseDims; ++defenseIdx)
            {
                DefenseUnitsMaximums[defenseIdx] = (int)(DefenseValue / (ulong)DefenseUnitsTotalCosts[defenseIdx]);
            }

            //Calculate cost of ship units in Metal Equivalent Value terms
            FleetUnitsTotalCosts[0] = (int)DataSC.Zip(ResourceValueRatiosFleet, (DataSC, ResourceValueRatiosFleet) => DataSC * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[1] = (int)DataLC.Zip(ResourceValueRatiosFleet, (DataLC, ResourceValueRatiosFleet) => DataLC * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[2] = (int)DataLF.Zip(ResourceValueRatiosFleet, (DataLF, ResourceValueRatiosFleet) => DataLF * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[3] = (int)DataHF.Zip(ResourceValueRatiosFleet, (DataHF, ResourceValueRatiosFleet) => DataHF * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[4] = (int)DataC.Zip(ResourceValueRatiosFleet, (DataC, ResourceValueRatiosFleet) => DataC * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[5] = (int)DataBS.Zip(ResourceValueRatiosFleet, (DataBS, ResourceValueRatiosFleet) => DataBS * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[6] = (int)DataB.Zip(ResourceValueRatiosFleet, (DataB, ResourceValueRatiosFleet) => DataB * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[7] = (int)DataD.Zip(ResourceValueRatiosFleet, (DataD, ResourceValueRatiosFleet) => DataD * ResourceValueRatiosFleet).Sum();
            FleetUnitsTotalCosts[8] = (int)DataBC.Zip(ResourceValueRatiosFleet, (DataBC, ResourceValueRatiosFleet) => DataBC * ResourceValueRatiosFleet).Sum();

            Array.Copy(FleetUnitsTotalCosts, 0, UnitTotalCosts, 0, 6);
            UnitTotalCosts[6]  = (int)(10000 * 1 + 20000 * 1.66667 + 10000 * 2.5);
            UnitTotalCosts[7]  = (int)(10000 * 1 + 6000 * 1.66667 + 2000 * 2.5);
            UnitTotalCosts[8]  = (int)(0 * 1 + 1000 * 1.66667 + 0 * 2.5);
            UnitTotalCosts[9]  = FleetUnitsTotalCosts[6];
            UnitTotalCosts[10] = (int)(0 * 1 + 2000 * 1.66667 + 500 * 2.5);
            UnitTotalCosts[11] = FleetUnitsTotalCosts[7];
            UnitTotalCosts[12] = (int)(5000000 * 1 + 4000000 * 1.66667 + 1000000 * 2.5);
            UnitTotalCosts[13] = FleetUnitsTotalCosts[8];
            Array.Copy(DefenseUnitsTotalCosts, 0, UnitTotalCosts, 14, 6);
            UnitTotalCosts[20] = (int)(10000 * 1 + 10000 * 1.66667 + 0 * 2.5);
            UnitTotalCosts[21] = (int)(50000 * 1 + 50000 * 1.66667 + 0 * 2.5);


            Defense bestDefense = Solve();

            Console.WriteLine("\nDone");

            Console.WriteLine("\nBest solution found: ");
            ShowVector(bestDefense.DefenseCounts, true);

            Console.WriteLine("\nEnd multi-swarm optimization demo\n");
        }
Exemplo n.º 2
0
        //Measures the fleet error (should change term, since we are now maximizing error(profit))
        public double EvaluateFleet(int numTrials = 1)
        {
            SpeedSimInterface.Reset();

            //This was not working, was unable to find a solution, currently these values are hardcoded into speedsimlib.dll
            //SpeedSimInterface.SetLoot(new int[] { 8767680, 2598864, 1507632 });

            SpeedSimInterface.SetSystemsApart(20);

            //convert the fleet ship counts from the 9-element array of viable ships to the 14-element array needed by SpeedSimLib
            List <int> fleetList = fleet.ShipCounts.ToList();

            //insert Deathstar slot
            fleetList.Insert(8, 0);
            //insert Solar Sat slot
            fleetList.Insert(7, 0);
            //insert colony ship, recycler, and probe slots
            fleetList.InsertRange(6, new int[] { 0, 0, 0 });

            //convert the defense unit counts to the 21-element array needed by SpeedSim
            List <int> defList = targetDefense.DefenseCounts.ToList();

            //add the 14 ship slots
            defList.InsertRange(0, new int[14]);
            defList[1]  = 200;
            defList[10] = 400;
            defList.Add(1); //Small shield dome
            defList.Add(1); //Large shield dome
            SpeedSimInterface.SetFleetInt(fleetList.ToArray(), defList.ToArray());

            SpeedSimInterface.SetTechs(15, 15, 13, 17, 17, 17, 14, 14, 14);

            SpeedSimInterface.Simulate(numTrials);

            //calculate fleet profits
            profits = 0;
            //subtract losses
            profits -= (SpeedSimInterface.GetAttackMetalLoss() * Program.ResourceValueRatios[0]);
            profits -= (SpeedSimInterface.GetAttackCrystalLoss() * Program.ResourceValueRatios[1]);
            profits -= (SpeedSimInterface.GetAttackDeuteriumLoss() * Program.ResourceValueRatios[2]);

            //subtract fuel
            profits -= (SpeedSimInterface.GetFuelConsumption() * Program.ResourceValueRatios[2]);

            //add loot (must multiply by odds of winning)
            double loot = (SpeedSimInterface.GetLootMetal() * Program.ResourceValueRatios[0]);

            loot += (SpeedSimInterface.GetLootCrystal() * Program.ResourceValueRatios[1]);
            loot += (SpeedSimInterface.GetLootDeuterium() * Program.ResourceValueRatios[2]);
            float winPercentage = SpeedSimInterface.GetAttackWinPercent();

            profits += (loot * winPercentage);

            //add df
            profits += (SpeedSimInterface.GetDebrisMetal() * Program.ResourceValueRatios[0]);
            profits += (SpeedSimInterface.GetDebrisCrystal() * Program.ResourceValueRatios[1]);
            profits += (SpeedSimInterface.GetDebrisDeuterium() * Program.ResourceValueRatios[2]);

            //divide by flight time to get profits per hour
            long   flightTime  = SpeedSimInterface.GetFlightTime();
            double flightHours = flightTime / 3600.0;

            profits = (profits / flightHours);
            return(profits);
        }