public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } _context.Attach(Players).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlayersExists(Players.PID)) { return(NotFound()); } else { throw; } } return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } _context.Team.Add(Team); await _context.SaveChangesAsync(); return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } Bootleg = await _context.Bootleg.FindAsync(id); if (Bootleg != null) { _context.Bootleg.Remove(Bootleg); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } Players = await _context.Players.FindAsync(id); if (Players != null) { _context.Players.Remove(Players); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } Team = await _context.Team.FindAsync(id); if (Team != null) { _context.Team.Remove(Team); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }