Exemplo n.º 1
0
 public void Leave(Player player)
 {
     Program.GameMess.System("{0} has closed their game window left the game. They did not crash or lose connection, they left on purpose.", player);
     if (!Program.InPreGame)
     {
         Program.GameEngine.EventProxy.OnPlayerLeaveGame_3_1_0_1(player);
         Program.GameEngine.EventProxy.OnPlayerQuit_3_1_0_2(player);
     }
     player.Delete();
     if (Program.IsHost && Program.InPreGame)
     {
         Sounds.PlaySound(Properties.Resources.doorclose);
     }
 }
Exemplo n.º 2
0
 public void Leave(Player player)
 {
     player.Delete();
     Program.Trace.TraceEvent(TraceEventType.Information, EventIds.Event, "{0} has left the game.", player);
     if (Program.IsHost)
     {
         Sounds.PlaySound(Properties.Resources.doorclose);
     }
 }
Exemplo n.º 3
0
        /// <summary>Create new CardIdentities, which hide aliases to other CardIdentities</summary>
        /// <param name="id">An array containing the new CardIdentity ids</param>
        /// <param name="type">An array with the aliased CardIdentity ids (encrypted)</param>
        //public void CreateAlias(int[] id, ulong[] type)
        //{
        //    byte playerId = (byte)(id[0] >> 16);
        //    // Ignore cards created by oneself
        //    if (playerId == Player.LocalPlayer.Id) return;
        //    for (int i = 0; i < id.Length; i++)
        //    {
        //        if (type[i] == ulong.MaxValue) continue;
        //        CardIdentity ci = new CardIdentity(id[i]) { Alias = true, Key = type[i] };
        //    }
        //}

        public void Leave(Player player)
        {
            Program.GameMess.System("{0} has closed their game window left the game. They did not crash or lose connection, they left on purpose.", player);
            Program.GameEngine.EventProxy.OnPlayerLeaveGame_3_1_0_1(player);
            Program.GameEngine.EventProxy.OnPlayerQuit_3_1_0_2(player);
            player.Delete();
            if (Program.IsHost && Program.InPreGame)
            {
                Sounds.PlaySound(Properties.Resources.doorclose);
            }
        }
Exemplo n.º 4
0
 public void Leave(Player player)
 {
     player.Delete();
     Program.Trace.TraceEvent(TraceEventType.Information, EventIds.Event, "{0} has left the game.", player);
 }
Exemplo n.º 5
0
 /// <summary>Create new CardIdentities, which hide aliases to other CardIdentities</summary>
 /// <param name="id">An array containing the new CardIdentity ids</param>
 /// <param name="type">An array with the aliased CardIdentity ids (encrypted)</param>
 //public void CreateAlias(int[] id, ulong[] type)
 //{
 //    byte playerId = (byte)(id[0] >> 16);
 //    // Ignore cards created by oneself
 //    if (playerId == Player.LocalPlayer.Id) return;
 //    for (int i = 0; i < id.Length; i++)
 //    {
 //        if (type[i] == ulong.MaxValue) continue;
 //        CardIdentity ci = new CardIdentity(id[i]) { Alias = true, Key = type[i] };
 //    }
 //}
 public void Leave(Player player)
 {
     Program.GameMess.System("{0} has left the game.", player);
     player.Delete();
     if (Program.IsHost && Program.InPreGame)
     {
         Sounds.PlaySound(Properties.Resources.doorclose);
     }
 }