Exemplo n.º 1
0
        public ConsoleMenu(IAtomicConsole console, Rectangle availableArea, IEnumerable <ConsoleMenuItem> menuItems, MenuStyles styling)
        {
            this._console       = console ?? throw new ArgumentNullException(nameof(console));
            this._availableArea = availableArea;
            this._styling       = styling ?? throw new ArgumentNullException(nameof(styling));

            if (menuItems != null)
            {
                this._menuItems    = menuItems.ToList();
                this._selectedItem = this._menuItems.FirstOrDefault();
            }
            else
            {
                this._menuItems = new List <ConsoleMenuItem>();
            }
        }
Exemplo n.º 2
0
        private void RenderSingleItem(ConsoleMenuItem item, int yIndex)
        {
            // TODO: reuse printlabel from demos? move these from demo shared to operations / root?

            // TODO: use Span<char> to optimize. Hopefully System.Console will receive such overload as well
            string caption = "###";

            if (item.Caption.Length <= this._availableArea.Width)
            {
                switch (this._styling.Alignment)
                {
                case TextAlign.Left:
                {
                    caption = item.Caption.PadRight(this._availableArea.Width);
                    break;
                }

                case TextAlign.Right:
                {
                    caption = item.Caption.PadLeft(this._availableArea.Width);
                    break;
                };

                case TextAlign.Center:
                {
                    int padLeft = (this._availableArea.Width - item.Caption.Length) / 2;
                    caption = item.Caption.PadLeft(padLeft + item.Caption.Length).PadRight(this._availableArea.Width);
                    break;
                }
                }
            }
            else
            {
                caption = (this._styling.AddEllipsisOnOverflow)
                    ? item.Caption.Substring(0, this._availableArea.Width - 1) + ELLIPSIS_CHARACTER
                    : item.Caption.Substring(0, this._availableArea.Width);
            }

            this._console.RunAtomicOperations((c) =>
            {
                c.SetCursorPosition(this._availableArea.X, this._availableArea.Y + yIndex);
                c.WriteText(this.ChooseItemStyle(item), caption);
            });
        }
Exemplo n.º 3
0
 private ConsoleFontColor ChooseItemStyle(ConsoleMenuItem item)
 {
     if (item.Enabled)
     {
         if (this._selectedItem == item)
         {
             return(this._styling.SelectedItem);
         }
         else if (this._activeItem == item)
         {
             return(this._styling.ActiveItem);
         }
         else
         {
             return(this._styling.NormalItem);
         }
     }
     else
     {
         return(this._styling.DisabledItem);
     }
 }
Exemplo n.º 4
0
        /// <summary>
        /// Activates menu.
        /// </summary>
        /// <param name="resetActiveItem">When TRUE, currently active element highlight will be removed.</param>
        /// <returns>Finally activated menu item.</returns>
        /// <remarks>Note - it auto-hides cursor for better interaction, but does not restore it back on exit</remarks>
        public ConsoleMenuItem Focus(bool resetActiveItem = false) // TODO: async?
        {
            this._console.HideCursor();
            this._selectedItem = this._activeItem ?? this._menuItems.FirstOrDefault();
            if (this._selectedItem != null)
            {
                this.RenderSingleItem(this._selectedItem, this._menuItems.IndexOf(this._selectedItem));
            }
            if (resetActiveItem)
            {
                var tempItem = this._activeItem;
                if (tempItem != null)
                {
                    this._activeItem = null;
                    this.RenderSingleItem(tempItem, this._menuItems.IndexOf(tempItem));
                }
            }

            ConsoleKey key = ConsoleKey.Escape;

            while (key != this._styling.SelectionKey)
            {
                key = this._console.ReadKey().Key;
                int?elementIndex = null;
                if (key == this._styling.MoveUpKey)
                {
                    elementIndex = this.FindItemAbove();
                }
                else if (key == this._styling.MoveDownKey)
                {
                    elementIndex = this.FindItemBelow();
                }
                else if (key == this._styling.MoveTopKey)
                {
                    elementIndex = this.FindFirstItem();
                }
                else if (key == this._styling.MoveBottomKey)
                {
                    elementIndex = this.FindLastItem();
                }

                if (elementIndex.HasValue)
                {
                    var currentItemIndex = this.FindSelectedItem();
                    if (currentItemIndex != elementIndex)
                    {
                        var tempItem = this._selectedItem;

                        this._selectedItem = this._menuItems[elementIndex.Value];

                        this.RenderSingleItem(this._selectedItem, elementIndex.Value);


                        if (currentItemIndex.HasValue)
                        {
                            this.RenderSingleItem(tempItem, currentItemIndex.Value);
                        }

                        this.OnItemChanged(new MenuItemChangedHandlerArgs(this._selectedItem, tempItem));
                    }
                }
            }

            this._activeItem = this._selectedItem;
            this.RenderSingleItem(this._activeItem, this._menuItems.IndexOf(this._activeItem));
            this._selectedItem = null;
            this.RenderAll();
            return(this._activeItem);
        }