Exemplo n.º 1
0
        public void OnReceiveComplete(ReceiveEventArgs args)
        {
            if (args.SocketError != System.Net.Sockets.SocketError.Success || args.BytesTransferred == 0)
            {
                //Release back to the pool
                args.Socket = null;
                _receivePool.PushBack(args);

                Close();
            }
            else
            {
                // give to terraria
                args.ReceiveCallback(args.UserToken, args.BytesTransferred);

                args.Socket = null;
                _receivePool.PushBack(args);
            }
        }
Exemplo n.º 2
0
        protected void OnReceiveComplete(ReceiveEventArgs arg)
        {
            if (arg.SocketError != System.Net.Sockets.SocketError.Success)
            {
                //Release back to the pool
                arg.Socket = null;
                _receivePool.PushBack(arg);

                Close();
            }
            else if (arg.BytesTransferred == 0)
            {
                //Release back to the pool
                arg.Socket = null;
                _receivePool.PushBack(arg);

                Close();
            }
            else
            {
                //receivedBytes += arg.BytesTransferred;

                //lock (storeBuffer)
                {
                    //var free = storeBuffer.Length - storeWriteOffset;
                    //if (free < arg.BytesTransferred)
                    //{
                    //    throw new InvalidOperationException("Receive buffer has no room for this segment");
                    //}

                    //Migrate to the storeBuffer
                    //Array.Copy(receiveBuffer, arg.Offset, storeBuffer, storeWriteOffset, arg.BytesTransferred);
                    //storeWriteOffset += arg.BytesTransferred;

                    lock (_rxSyncRoot)
                    //lock (storeBuffer)
                    {
                        storeWriteOffset += arg.BytesTransferred;
                        var free = arg.Buffer.Length - storeWriteOffset;

                        if (free == 0)
                        {
                            //Move back to the start. This can overwrite data, so make sure terraria reading isn't slow!
                            storeWriteOffset = 0;
                            free             = receiveBuffer.Length;
                            reset            = true;
                            Console.WriteLine("Reader reset");
                        }

                        arg.SetBuffer(storeWriteOffset, free);

                        available += arg.BytesTransferred;
                    }
                }

                if (!_socket.ReceiveAsync(arg))
                {
                    //The receive was processed synchronously which means the callback wont be executed.
                    OnReceiveComplete(arg);
                }
            }
        }