Exemplo n.º 1
0
        public odfTexture AddTexture(ImportedTexture image)
        {
            odfTexture tex = odf.CreateTexture(image, Parser.GetNewID(typeof(odfTexture)), Parser.TextureSection._FormatType, Path.GetDirectoryName(Parser.ODFPath));

            Parser.TextureSection.AddChild(tex);
            return(tex);
        }
Exemplo n.º 2
0
        public odfTexture Clone(int formatType)
        {
            odfTexture tex = new odfTexture(Name, Id, formatType);

            tex.TextureFile = new ObjectName(TextureFile.Name, TextureFile.Info);
            return(tex);
        }
Exemplo n.º 3
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 public static void odfTexture(odfTexture texture, int formatType)
 {
     if (formatType < 10)
     {
         texture.Unknown1 = new byte[72];
     }
 }
Exemplo n.º 4
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        public void SetTextureUnknowns(int idx, byte[] unknown1)
        {
            odfTexture tex = Parser.TextureSection[idx];

            if (Parser.TextureSection._FormatType < 10)
            {
                tex.Unknown1 = (byte[])unknown1.Clone();
            }
        }
Exemplo n.º 5
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        public static void ReplaceTexture(odfParser parser, ImportedTexture impTex)
        {
            odfTexture newTex = CreateTexture(impTex, null, parser.TextureSection._FormatType, Path.GetDirectoryName(parser.ODFPath));

            if (odf.FindTextureInfo(impTex.Name, parser.TextureSection) == null)
            {
                newTex.Id = parser.GetNewID(typeof(odfTexture));
                parser.TextureSection.AddChild(newTex);
            }
        }
Exemplo n.º 6
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        public void ReplaceTexture(int idx, ImportedTexture image)
        {
            odfTexture oldTex = Parser.TextureSection[idx];

            Parser.TextureSection.RemoveChild(oldTex);

            odfTexture newTex = odf.CreateTexture(image, oldTex.Id, Parser.TextureSection._FormatType, Path.GetDirectoryName(Parser.ODFPath));

            Parser.TextureSection.InsertChild(idx, newTex);
        }
Exemplo n.º 7
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        private bool loadTEX(BinaryReader reader, odfFileSection fileSec)
        {
            int TEXsize = 64 + 4 + 64;
            odfTextureSection texSec = new odfTextureSection(fileSec.Size / TEXsize);

            texSec._FormatType = 10;
            byte[] buffer = reader.ReadBytes(fileSec.Size);
            for (int secOffset = 0; secOffset < fileSec.Size; secOffset += TEXsize)
            {
                byte[] sub = new byte[64];
                Array.Copy(buffer, secOffset, sub, 0, 64);
                ObjectName name = new ObjectName(sub);
                sub = new byte[4];
                Array.Copy(buffer, secOffset + 64, sub, 0, 4);
                ObjectID   id  = new ObjectID(sub);
                odfTexture tex = new odfTexture(name, id, texSec._FormatType);
                sub = new byte[64];
                Array.Copy(buffer, secOffset + 64 + 4, sub, 0, 64);
                tex.TextureFile = new ObjectName(sub);
                if (secOffset == 0 && TEXsize < fileSec.Size)
                {
                    int notZero = 0;
                    for (int i = 64 + 4 + 64; i < 64 + 4 + 64 + 72; i++)
                    {
                        if (buffer[i] != 0 && ++notZero > 5)
                        {
                            break;
                        }
                    }
                    if (notZero <= 5)
                    {
                        texSec._FormatType = 9;
                        tex.Unknown1       = new byte[72];
                        TEXsize           += 72;
                    }
                }
                if (texSec._FormatType < 10)
                {
                    Array.Copy(buffer, secOffset + 64 + 4 + 64, tex.Unknown1, 0, 72);
                }

                texSec.AddChild(tex);
            }

            fileSec.Section     = texSec;
            this.TextureSection = texSec;
            return(true);
        }
Exemplo n.º 8
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        public void RemoveTexture(int idx)
        {
            odfTexture tex = Parser.TextureSection[idx];

            foreach (odfMesh mesh in Parser.MeshSection)
            {
                foreach (odfSubmesh submesh in mesh)
                {
                    for (int i = 0; i < submesh.TextureIds.Length; i++)
                    {
                        ObjectID texID = submesh.TextureIds[i];
                        if (texID == tex.Id)
                        {
                            submesh.TextureIds[i] = ObjectID.INVALID;
                        }
                    }
                }
            }

            Parser.TextureSection.RemoveChild(idx);
        }
Exemplo n.º 9
0
        public void MergeTexture(odfTexture tex, odfParser srcParser)
        {
            ImportedTexture impTex = new ImportedTexture(Path.GetDirectoryName(srcParser.ODFPath) + @"\" + tex.TextureFile);

            odfTexture newTex = odf.CreateTexture(impTex, null, Parser.TextureSection._FormatType, Path.GetDirectoryName(Parser.ODFPath));

            newTex = tex.Clone(Parser.TextureSection._FormatType);

            bool found = false;

            for (int i = 0; i < Parser.TextureSection.Count; i++)
            {
                var oldTex = Parser.TextureSection[i];
                if (oldTex.Name == newTex.Name)
                {
                    newTex.Id = oldTex.Id;
                    Parser.TextureSection.RemoveChild(i);
                    Parser.TextureSection.InsertChild(i, newTex);
                    found = true;
                    break;
                }
            }

            if (!found)
            {
                Parser.TextureSection.AddChild(newTex);
                if (Parser.IsUsedID(newTex.Id))
                {
                    newTex.Id = Parser.GetNewID(typeof(odfTexture));
                    Report.ReportLog("Warning! Texture " + newTex.Name + " got a new ID : " + newTex.Id);
                }
                else
                {
                    Parser.UsedIDs.Add((int)newTex.Id, typeof(odfTexture));
                }
            }
        }
Exemplo n.º 10
0
        public static odfTexture CreateTexture(ImportedTexture impTex, ObjectID id, int format, string odfPath)
        {
            odfTexture odfTex = new odfTexture(new ObjectName(impTex.Name, null), id, format);

            odfTex.TextureFile = new ObjectName(impTex.Name, null);

            string        destPath = odfPath + @"\" + odfTex.TextureFile;
            DirectoryInfo dir      = new DirectoryInfo(odfPath);

            if (!dir.Exists)
            {
                dir.Create();
            }

            if (File.Exists(destPath))
            {
                string backup = Utility.GetDestFile(dir, Path.GetFileNameWithoutExtension(destPath) + ".bak", Path.GetExtension(odfTex.TextureFile));
                File.Move(destPath, backup);
            }

            odf.ImportTexture(impTex, destPath);

            return(odfTex);
        }
Exemplo n.º 11
0
        public void DecryptTexture(int idx)
        {
            odfTexture     tex     = Parser.TextureSection[idx];
            string         path    = Path.GetDirectoryName(Parser.ODFPath) + Path.DirectorySeparatorChar + tex.TextureFile;
            odfTextureFile texFile = new odfTextureFile(tex.TextureFile, path);

            if (texFile.imgFormat.isEncrypted)
            {
                DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(path));
                if (!dir.Exists)
                {
                    dir.Create();
                }

                if (File.Exists(path))
                {
                    string backup = Utility.GetDestFile(dir, Path.GetFileNameWithoutExtension(path) + ".bak", Path.GetExtension(tex.TextureFile));
                    File.Move(path, backup);
                    texFile.Path = backup;
                }

                odf.ExportTexture(texFile, path);
            }
        }
Exemplo n.º 12
0
        public static void ReplaceMesh(odfFrame frame, odfParser parser, WorkspaceMesh mesh, List <ImportedMaterial> materials, List <ImportedTexture> textures, bool merge, CopyMeshMethod normalsMethod, CopyMeshMethod bonesMethod)
        {
            Matrix   transform      = Matrix.Identity;
            odfFrame transformFrame = frame;

            while (transformFrame != null)
            {
                transform     *= transformFrame.Matrix;
                transformFrame = transformFrame.Parent as odfFrame;
            }
            transform.Invert();

            string[] materialNames;
            int[]    indices;
            bool[]   worldCoords;
            bool[]   replaceSubmeshesOption;
            odfMesh  newMesh = CreateMesh(mesh, parser.MeshSection._FormatType, out materialNames, out indices, out worldCoords, out replaceSubmeshesOption);

            odfMesh frameMesh = odf.FindMeshListSome(frame.MeshId, parser.MeshSection);

            if (frameMesh != null)
            {
                if (parser.UsedIDs == null)                 // prevent misleading error message
                {
                    parser.CollectObjectIDs();
                }
                newMesh.Id   = frameMesh.Id;
                newMesh.Name = frameMesh.Name;
                parser.MeshSection.InsertChild(parser.MeshSection.IndexOf(frameMesh), newMesh);
            }
            else
            {
                newMesh.Id   = parser.GetNewID(typeof(odfMesh));
                frame.MeshId = newMesh.Id;
                parser.MeshSection.AddChild(newMesh);
            }

            Dictionary <ObjectID, ObjectID> submeshIDtranslation = new Dictionary <ObjectID, ObjectID>(newMesh.Count);

            odfSubmesh[]      replaceSubmeshes = frameMesh != null ? new odfSubmesh[frameMesh.Count] : null;
            List <odfSubmesh> addSubmeshes     = new List <odfSubmesh>(newMesh.Count);

            for (int i = 0; i < newMesh.Count; i++)
            {
                ObjectID[] texIDs = new ObjectID[4] {
                    ObjectID.INVALID, ObjectID.INVALID, ObjectID.INVALID, ObjectID.INVALID
                };
                odfMaterial mat = odf.FindMaterialInfo(materialNames[i], parser.MaterialSection);
                if (materials != null && mat == null)
                {
                    ImportedMaterial impMat = ImportedHelpers.FindMaterial(materialNames[i], materials);
                    if (impMat != null)
                    {
                        mat = CreateMaterial(impMat, parser.GetNewID(typeof(odfMaterial)));
                        parser.MaterialSection.AddChild(mat);
                        for (int j = 0; j < impMat.Textures.Length; j++)
                        {
                            string     texName = impMat.Textures[j];
                            odfTexture tex     = odf.FindTextureInfo(texName, parser.TextureSection);
                            if (tex == null)
                            {
                                ImportedTexture impTex = ImportedHelpers.FindTexture(texName, textures);
                                if (impTex != null)
                                {
                                    tex = CreateTexture(impTex, parser.GetNewID(typeof(odfTexture)), parser.TextureSection._FormatType, Path.GetDirectoryName(parser.ODFPath));
                                    parser.TextureSection.AddChild(tex);
                                    texIDs[j] = tex.Id;
                                }
                            }
                            else
                            {
                                texIDs[j] = tex.Id;
                            }
                        }
                    }
                }

                odfSubmesh newSubmesh = newMesh[i];
                newSubmesh.Id         = parser.GetNewID(typeof(odfSubmesh));
                newSubmesh.MaterialId = mat != null ? mat.Id : ObjectID.INVALID;
                newSubmesh.TextureIds = texIDs;

                List <odfVertex> newVertexList = newSubmesh.VertexList;
                if (worldCoords[i])
                {
                    for (int j = 0; j < newVertexList.Count; j++)
                    {
                        newVertexList[j].Position = Vector3.TransformCoordinate(newVertexList[j].Position, transform);
                    }
                }

                odfSubmesh  baseSubmesh = null;
                odfBoneList newBones    = null;
                int         newBonesIdx = -1;
                int         idx         = indices[i];
                if ((frameMesh != null) && (idx >= 0) && (idx < frameMesh.Count))
                {
                    baseSubmesh = frameMesh[idx];
                    submeshIDtranslation.Add(newSubmesh.Id, baseSubmesh.Id);
                    for (int j = 0; j < baseSubmesh.TextureIds.Length; j++)
                    {
                        ObjectID texID = baseSubmesh.TextureIds[j];
                        newSubmesh.TextureIds[j] = texID;
                    }
                    newSubmesh.Name = new ObjectName(baseSubmesh.Name.Name, baseSubmesh.Name.Info);
                    CopyUnknowns(baseSubmesh, newSubmesh, parser.MeshSection._FormatType);

                    if ((bonesMethod == CopyMeshMethod.CopyOrder) || (bonesMethod == CopyMeshMethod.CopyNear))
                    {
                        odfBoneList baseBones = odf.FindBoneList(baseSubmesh.Id, parser.EnvelopeSection);
                        if (baseBones != null)
                        {
                            newBones           = baseBones.Clone();
                            newBones.Id        = ObjectID.INVALID;                     // parser.GetNewID(typeof(odfBoneList));
                            newBones.SubmeshId = newSubmesh.Id;
                            newBonesIdx        = parser.EnvelopeSection.IndexOf(baseBones);
                        }
                    }
                    else if (bonesMethod == CopyMeshMethod.Replace)
                    {
                        newBones    = CreateBoneList(ObjectID.INVALID /*parser.GetNewID(typeof(odfBoneList))*/, frame.Id, newSubmesh, mesh.BoneList, transform, parser.FrameSection.RootFrame);
                        newBonesIdx = parser.EnvelopeSection.Count;
                    }
                }
                else
                {
                    CreateUnknowns(newSubmesh, parser.MeshSection._FormatType);

                    newBones    = CreateBoneList(ObjectID.INVALID /*parser.GetNewID(typeof(odfBoneList))*/, frame.Id, newSubmesh, mesh.BoneList, transform, parser.FrameSection.RootFrame);
                    newBonesIdx = parser.EnvelopeSection.Count;
                }
                if (newBones != null)
                {
                    parser.EnvelopeSection.InsertChild(newBonesIdx, newBones);
                }

                if (baseSubmesh != null)
                {
                    if (normalsMethod == CopyMeshMethod.CopyOrder)
                    {
                        odf.CopyNormalsOrder(baseSubmesh.VertexList, newSubmesh.VertexList);
                    }
                    else if (normalsMethod == CopyMeshMethod.CopyNear)
                    {
                        odf.CopyNormalsNear(baseSubmesh.VertexList, newSubmesh.VertexList);
                    }

                    if (bonesMethod == CopyMeshMethod.CopyOrder)
                    {
                        odf.CopyBonesOrder(baseSubmesh.VertexList, newSubmesh.VertexList, newBones);
                    }
                    else if (bonesMethod == CopyMeshMethod.CopyNear)
                    {
                        odf.CopyBonesNear(baseSubmesh.VertexList, newSubmesh.VertexList, newBones);
                    }
                }

                if ((baseSubmesh != null) && merge && replaceSubmeshesOption[i])
                {
                    replaceSubmeshes[idx] = newSubmesh;
                }
                else
                {
                    addSubmeshes.Add(newSubmesh);
                }
            }

            if ((frameMesh != null) && merge)
            {
                newMesh.Clear();
                newMesh.Capacity = replaceSubmeshes.Length + addSubmeshes.Count;
                for (int i = 0, submeshesRemoved = 0; i < replaceSubmeshes.Length; i++)
                {
                    if (replaceSubmeshes[i] == null)
                    {
                        odfSubmesh newSubmesh = frameMesh[i - submeshesRemoved++];
                        frameMesh.RemoveChild(newSubmesh);                         // save the bone list from being deleted in RemoveMesh
                        newMesh.AddChild(newSubmesh);
                    }
                    else
                    {
                        newMesh.AddChild(replaceSubmeshes[i]);
                    }
                }
                newMesh.AddRange(addSubmeshes);
            }

            if (frameMesh != null)
            {
                RemoveMesh(parser, frameMesh, frame, false);
                parser.UsedIDs.Add((int)newMesh.Id, typeof(odfMesh));
                frame.MeshId = newMesh.Id;
                List <ObjectID> removeKeyList = new List <ObjectID>();
                foreach (odfSubmesh submesh in newMesh)
                {
                    ObjectID newSubmeshID = submesh.Id;
                    ObjectID baseSubmeshID;
                    if (submeshIDtranslation.TryGetValue(newSubmeshID, out baseSubmeshID))
                    {
                        if (odf.FindBoneList(baseSubmeshID, parser.EnvelopeSection) == null)
                        {
                            odfBoneList boneList = odf.FindBoneList(newSubmeshID, parser.EnvelopeSection);
                            if (boneList != null)
                            {
                                boneList.SubmeshId = baseSubmeshID;
                            }
                            submesh.Id = baseSubmeshID;
                            parser.UsedIDs.Remove((int)newSubmeshID);
                        }

                        foreach (KeyValuePair <ObjectID, ObjectID> pair in submeshIDtranslation)
                        {
                            if (pair.Value == baseSubmeshID)
                            {
                                removeKeyList.Add(pair.Key);
                            }
                        }
                        foreach (ObjectID removeId in removeKeyList)
                        {
                            submeshIDtranslation.Remove(removeId);
                        }
                        removeKeyList.Clear();
                    }
                }
            }
        }
Exemplo n.º 13
0
Arquivo: Mqo.cs Projeto: kkdevs/sb3u
            private void Export(string dest, odfMaterial mat, odfTexture tex)
            {
                DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest));

                if (!dir.Exists)
                {
                    dir.Create();
                }

                usedTextures = new List <odfTexture>(parser.TextureSection.Count);
                using (StreamWriter writer = new StreamWriter(dest, false))
                {
                    writer.WriteLine("Metasequoia Document");
                    writer.WriteLine("Format Text Ver 1.0");
                    writer.WriteLine();

                    if (mat != null)
                    {
                        writer.WriteLine("Material 1 {");
                        string s = "\t\"" + mat.Name + "\" vcol(1) col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)";
                        if (tex != null)
                        {
                            s += " tex(\"" + tex.TextureFile + "\")";
                            usedTextures.Add(tex);
                        }
                        writer.WriteLine(s);
                        writer.WriteLine("}");
                    }

                    Random rand        = new Random();
                    int    vertListIdx = 0;
                    for (int i = 0; i < morphObj.Count; i++)
                    {
                        if (skipUnusedProfiles)
                        {
                            bool skip = true;
                            for (int j = 0; j < morphObj.SelectorList.Count; j++)
                            {
                                if (morphObj.SelectorList[j].ProfileIndex == i)
                                {
                                    skip = false;
                                    break;
                                }
                            }
                            if (skip)
                            {
                                continue;
                            }
                        }

                        float[] color = new float[3];
                        for (int k = 0; k < color.Length; k++)
                        {
                            color[k] = (float)((rand.NextDouble() / 2) + 0.5);
                        }

                        writer.WriteLine("Object \"" + morphObj[i].Name + "\" {");
                        writer.WriteLine("\tvisible 0");
                        writer.WriteLine("\tshading 1");
                        writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString());
                        writer.WriteLine("\tcolor_type 1");
                        SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertLists[vertListIdx++], faceList, mat != null ? 0 : -1, colorVertex);
                        writer.WriteLine("}");
                    }

                    writer.WriteLine("Eof");
                }
            }
Exemplo n.º 14
0
        private AnimationFrame CreateFrame(odfFrame frame, odfParser parser, HashSet <int> extractFrames, HashSet <int> meshIDs, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames)
        {
            AnimationFrame animationFrame = new AnimationFrame();

            animationFrame.Name = frame.Name;
            animationFrame.TransformationMatrix = frame.Matrix;
            animationFrame.OriginalTransform    = animationFrame.TransformationMatrix;
            animationFrame.CombinedTransform    = combinedParent * animationFrame.TransformationMatrix;

            if ((int)frame.MeshId != 0 && meshIDs.Contains((int)frame.MeshId))
            {
                odfMesh            mesh      = odf.FindMeshListSome(frame.MeshId, parser.MeshSection);
                ExtendedMaterial[] materials = new ExtendedMaterial[mesh.Count];

                AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[mesh.Count];
                Vector3 min = new Vector3(Single.MaxValue);
                Vector3 max = new Vector3(Single.MinValue);
                for (int i = 0; i < mesh.Count; i++)
                {
                    odfSubmesh       submesh    = mesh[i];
                    List <odfFace>   faceList   = submesh.FaceList;
                    List <odfVertex> vertexList = submesh.VertexList;

                    odfBoneList boneList    = odf.FindBoneList(submesh.Id, parser.EnvelopeSection);
                    bool        skinned     = boneList != null;
                    int         numBones    = skinned ? boneList.Count : 0;
                    string[]    boneNames   = new string[numBones];
                    Matrix[]    boneOffsets = new Matrix[numBones];
                    for (int boneIdx = 0; boneIdx < numBones; boneIdx++)
                    {
                        odfBone bone = boneList[boneIdx];
                        boneNames[boneIdx] = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name;
                        Matrix mirrored;
                        if (!BoneMatrixDic.TryGetValue(boneNames[boneIdx], out mirrored))
                        {
#if !DONT_MIRROR
                            Vector3    translate, scale;
                            Quaternion rotate;
                            bone.Matrix.Decompose(out scale, out rotate, out translate);
                            mirrored = Matrix.Scaling(scale.X, scale.Y, -scale.Z) * Matrix.RotationQuaternion(rotate) * Matrix.Translation(translate);
#else
                            mirrored = bone.Matrix;
#endif
                            BoneMatrixDic.Add(boneNames[boneIdx], mirrored);
                        }
                        boneOffsets[boneIdx] = mirrored;
                    }

                    Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format);

                    using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None))
                    {
                        for (int j = 0; j < faceList.Count; j++)
                        {
                            ushort[] indices = faceList[j].VertexIndices;
                            indexStream.Write(indices[0]);
                            indexStream.Write(indices[1]);
                            indexStream.Write(indices[2]);
                        }
                        animationMesh.UnlockIndexBuffer();
                    }

                    float[][] vertexWeights = ConvertVertexWeights(vertexList, boneList);
                    FillVertexBuffer(animationMesh, vertexList, vertexWeights, -1);

                    var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2];
                    for (int j = 0; j < vertexList.Count; j++)
                    {
                        odfVertex vertex = vertexList[j];
#if !DONT_MIRROR
                        Vector3 position = new Vector3(vertex.Position.X, vertex.Position.Y, -vertex.Position.Z);
                        Vector3 normal   = new Vector3(vertex.Normal.X, vertex.Normal.Y, -vertex.Normal.Z);
#else
                        Vector3 position = vertex.Position;
                        Vector3 normal   = vertex.Normal;
#endif
                        float[] boneWeights = vertexWeights[j];

                        normalLines[j * 2]       = new PositionBlendWeightsIndexedColored(position, boneWeights, vertex.BoneIndices, Color.Yellow.ToArgb());
                        normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(position + (normal / 11), boneWeights, vertex.BoneIndices, Color.Blue.ToArgb());

                        min = Vector3.Minimize(min, position);
                        max = Vector3.Maximize(max, position);
                    }

                    AnimationMeshContainer meshContainer = new AnimationMeshContainer();
                    meshContainer.Name        = animationFrame.Name;
                    meshContainer.MeshData    = new MeshData(animationMesh);
                    meshContainer.NormalLines = normalLines;
                    meshContainer.BoneNames   = boneNames;
                    meshContainer.BoneOffsets = boneOffsets;
                    meshContainers[i]         = meshContainer;

                    odfMaterial mat = odf.FindMaterialInfo(submesh.MaterialId, parser.MaterialSection);
                    if (mat != null)
                    {
                        Material material3D = new Material();
                        material3D.Ambient  = mat.Ambient;
                        material3D.Diffuse  = mat.Diffuse;
                        material3D.Emissive = mat.Emissive;
                        material3D.Specular = mat.Specular;
                        material3D.Power    = mat.SpecularPower;
                        int matIdx = parser.MaterialSection.IndexOf(mat);
                        Materials[matIdx]           = material3D;
                        meshContainer.MaterialIndex = matIdx;

                        int texIdx = -1;
                        if ((int)submesh.TextureIds[0] != 0 && !TextureDic.TryGetValue((int)submesh.TextureIds[0], out texIdx))
                        {
                            odfTexture tex = odf.FindTextureInfo(submesh.TextureIds[0], parser.TextureSection);
                            if (tex != null)
                            {
                                try
                                {
                                    odfTextureFile  texFile  = new odfTextureFile(null, Path.GetDirectoryName(parser.ODFPath) + Path.DirectorySeparatorChar + tex.TextureFile);
                                    int             fileSize = 0;
                                    ImportedTexture impTex   = new ImportedTexture(texFile.DecryptFile(ref fileSize).BaseStream, tex.TextureFile);
                                    Texture         memTex   = impTex.ToTexture(device);
                                    texIdx = TextureDic.Count;
                                    TextureDic.Add((int)submesh.TextureIds[0], texIdx);
                                    Textures[texIdx] = memTex;
                                }
                                catch (SlimDXException ex)
                                {
                                    Utility.ReportException(ex);
                                    Report.ReportLog("Please check " + tex.TextureFile + ". It may have an unsupported format.");
                                }
                                catch (Exception ex)
                                {
                                    Utility.ReportException(ex);
                                }
                            }
                        }
                        meshContainer.TextureIndex = texIdx;
                    }
                }

                for (int i = 0; i < (meshContainers.Length - 1); i++)
                {
                    meshContainers[i].NextMeshContainer = meshContainers[i + 1];
                }

                animationFrame.Bounds        = new BoundingBox(min, max);
                animationFrame.MeshContainer = meshContainers[0];
                meshFrames.Add(animationFrame);
            }

            for (int i = 0; i < frame.Count; i++)
            {
                odfFrame child = frame[i];
                if (extractFrames.Contains((int)child.Id))
                {
                    AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, meshIDs, device, animationFrame.CombinedTransform, meshFrames);
                    childAnimationFrame.Parent = animationFrame;
                    animationFrame.AppendChild(childAnimationFrame);
                }
            }

            numFrames++;
            return(animationFrame);
        }
Exemplo n.º 15
0
Arquivo: Fbx.cs Projeto: kkdevs/sb3u
            private void ConvertMeshes(List <odfMesh> meshes, odfParser parser)
            {
                MeshList     = new List <ImportedMesh>(meshes.Count);
                MaterialList = new List <ImportedMaterial>(meshes.Count);
                TextureList  = new List <ImportedTexture>(parser.TextureSection != null ? parser.TextureSection.Count : 0);
                foreach (odfMesh mesh in meshes)
                {
                    ImportedMesh iMesh = new ImportedMesh();
                    MeshList.Add(iMesh);
                    iMesh.Name     = odf.FindMeshFrame(mesh.Id, parser.FrameSection.RootFrame).Name;
                    iMesh.BoneList = new List <ImportedBone>();
                    Dictionary <ObjectID, byte> boneDic = new Dictionary <ObjectID, byte>();
                    iMesh.SubmeshList = new List <ImportedSubmesh>(mesh.Count);
                    foreach (odfSubmesh submesh in mesh)
                    {
                        ImportedSubmesh iSubmesh = new ImportedSubmesh();
                        iMesh.SubmeshList.Add(iSubmesh);
                        odfMaterial mat = odf.FindMaterialInfo(submesh.MaterialId, parser.MaterialSection);
                        if (mat != null)
                        {
                            iSubmesh.Material = mat.Name;
                            ImportedMaterial iMat = ImportedHelpers.FindMaterial(iSubmesh.Material, MaterialList);
                            if (iMat == null)
                            {
                                iMat = new ImportedMaterial();
                                MaterialList.Add(iMat);
                                iMat.Name     = iSubmesh.Material;
                                iMat.Diffuse  = mat.Diffuse;
                                iMat.Ambient  = mat.Ambient;
                                iMat.Specular = mat.Specular;
                                iMat.Emissive = mat.Emissive;
                                iMat.Power    = mat.SpecularPower;

                                iMat.Textures = new string[4];
                                for (int i = 0; i < 4; i++)
                                {
                                    if (submesh.TextureIds[i] != ObjectID.INVALID)
                                    {
                                        odfTexture tex = odf.FindTextureInfo(submesh.TextureIds[i], parser.TextureSection);
                                        iMat.Textures[i] = tex.Name;
                                        if (ImportedHelpers.FindTexture(iMat.Textures[i], TextureList) == null)
                                        {
                                            try
                                            {
                                                odfTextureFile texFile = new odfTextureFile(iMat.Textures[i], Path.GetDirectoryName(parser.ODFPath) + @"\" + iMat.Textures[i]);
                                                MemoryStream   memStream;
                                                int            filesize = 0;
                                                using (BinaryReader reader = texFile.DecryptFile(ref filesize))
                                                {
                                                    memStream = new MemoryStream(reader.ReadBytes(filesize));
                                                }
                                                ImportedTexture iTex = new ImportedTexture(memStream, iMat.Textures[i]);
                                                TextureList.Add(iTex);
                                            }
                                            catch
                                            {
                                                Report.ReportLog("cant read texture " + iMat.Textures[i]);
                                            }
                                        }
                                    }
                                    else
                                    {
                                        iMat.Textures[i] = String.Empty;
                                    }
                                }
                            }
                        }

                        List <Tuple <byte, float> >[] skin = new List <Tuple <byte, float> > [submesh.NumVertices];
                        for (int i = 0; i < submesh.NumVertices; i++)
                        {
                            skin[i] = new List <Tuple <byte, float> >(4);
                        }
                        odfBoneList boneList = odf.FindBoneList(submesh.Id, parser.EnvelopeSection);
                        if (boneList != null)
                        {
                            if (iMesh.BoneList.Capacity < boneList.Count)
                            {
                                iMesh.BoneList.Capacity += boneList.Count;
                            }
                            foreach (odfBone bone in boneList)
                            {
                                byte idx;
                                if (!boneDic.TryGetValue(bone.FrameId, out idx))
                                {
                                    ImportedBone iBone = new ImportedBone();
                                    iMesh.BoneList.Add(iBone);
                                    iBone.Name   = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name;
                                    iBone.Matrix = bone.Matrix;
                                    boneDic.Add(bone.FrameId, idx = (byte)boneDic.Count);
                                }
                                for (int i = 0; i < bone.NumberIndices; i++)
                                {
                                    skin[bone.VertexIndexArray[i]].Add(new Tuple <byte, float>(idx, bone.WeightArray[i]));
                                }
                            }
                        }

                        iSubmesh.VertexList = new List <ImportedVertex>(submesh.NumVertices);
                        for (int i = 0; i < submesh.NumVertices; i++)
                        {
                            odfVertex      vert  = submesh.VertexList[i];
                            ImportedVertex iVert = new ImportedVertex();
                            iSubmesh.VertexList.Add(iVert);
                            iVert.Position    = vert.Position;
                            iVert.Normal      = vert.Normal;
                            iVert.UV          = new float[] { vert.UV[0], vert.UV[1] };
                            iVert.BoneIndices = new byte[4];
                            iVert.Weights     = new float[4];
                            for (int j = 0; j < 4; j++)
                            {
                                if (j < skin[i].Count)
                                {
                                    Tuple <byte, float> vertIdxWeight = skin[i][j];
                                    iVert.BoneIndices[j] = vertIdxWeight.Item1;
                                    iVert.Weights[j]     = vertIdxWeight.Item2;
                                }
                                else
                                {
                                    iVert.BoneIndices[j] = 0xFF;
                                }
                            }
                        }

                        iSubmesh.FaceList = new List <ImportedFace>(submesh.NumVertexIndices / 3);
                        foreach (odfFace face in submesh.FaceList)
                        {
                            ImportedFace iFace = new ImportedFace();
                            iSubmesh.FaceList.Add(iFace);
                            iFace.VertexIndices = new int[3];
                            for (int i = 0; i < 3; i++)
                            {
                                iFace.VertexIndices[i] = face.VertexIndices[i];
                            }
                        }
                    }
                }
            }
Exemplo n.º 16
0
 public static void CreateUnknown(odfTexture texture, int formatType)
 {
     UnknownDefaults.odfTexture(texture, formatType);
 }
Exemplo n.º 17
0
 public static void CopyUnknown(odfTexture srcTex, odfTexture dstTex)
 {
     dstTex.Unknown1 = (byte[])srcTex.Unknown1.Clone();
 }
Exemplo n.º 18
0
Arquivo: Mqo.cs Projeto: kkdevs/sb3u
            private static List <odfTexture> Export(string dest, odfParser parser, List <odfMesh> meshes, bool worldCoords)
            {
                List <odfTexture> usedTextures = new List <odfTexture>(parser.TextureSection.Count);
                DirectoryInfo     dir          = new DirectoryInfo(Path.GetDirectoryName(dest));

                if (!dir.Exists)
                {
                    dir.Create();
                }

                List <odfMaterial> materialList = new List <odfMaterial>(parser.MaterialSection.Count);
                Dictionary <ObjectName, ObjectName> matTexDic = new Dictionary <ObjectName, ObjectName>();

                using (StreamWriter writer = new StreamWriter(dest, false))
                {
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        odfMesh meshListSome = meshes[i];
                        for (int j = 0; j < meshListSome.Count; j++)
                        {
                            odfSubmesh  meshObj = meshListSome[j];
                            odfMaterial mat     = odf.FindMaterialInfo(meshObj.MaterialId, parser.MaterialSection);
                            if (mat != null)
                            {
                                if (!materialList.Contains(mat))
                                {
                                    materialList.Add(mat);
                                }
                                odfTexture tex = odf.FindTextureInfo(meshObj.TextureIds[0], parser.TextureSection);
                                if (tex != null && !usedTextures.Contains(tex))
                                {
                                    usedTextures.Add(tex);
                                }
                                if (tex != null && !matTexDic.ContainsKey(mat.Name))
                                {
                                    matTexDic.Add(mat.Name, tex.Name);
                                }
                            }
                            else
                            {
                                Report.ReportLog("Warning: Mesh " + meshes[i].Name + " Object " + meshObj.Name + " has an invalid material");
                            }
                        }
                    }

                    writer.WriteLine("Metasequoia Document");
                    writer.WriteLine("Format Text Ver 1.0");
                    writer.WriteLine();
                    writer.WriteLine("Material " + materialList.Count + " {");
                    foreach (odfMaterial mat in materialList)
                    {
                        string     s = "\t\"" + mat.Name + "\" col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)";
                        ObjectName matTexName;
                        if (matTexDic.TryGetValue(mat.Name, out matTexName))
                        {
                            s += " tex(\"" + matTexName + "\")";
                        }
                        writer.WriteLine(s);
                    }
                    writer.WriteLine("}");

                    Random rand = new Random();
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        Matrix transform = Matrix.Identity;
                        if (worldCoords)
                        {
                            odfFrame parent = odf.FindMeshFrame(meshes[i].Id, parser.FrameSection.RootFrame);
                            while (parent != null)
                            {
                                transform = parent.Matrix * transform;
                                parent    = parent.Parent as odfFrame;
                            }
                        }

                        odfMesh meshListSome = meshes[i];
                        string  meshName     = meshes[i].Name;
                        if (meshName == String.Empty)
                        {
                            meshName = meshes[i].Id.ToString();
                        }
                        for (int j = 0; j < meshListSome.Count; j++)
                        {
                            odfSubmesh  meshObj   = meshListSome[j];
                            odfMaterial mat       = odf.FindMaterialInfo(meshObj.MaterialId, parser.MaterialSection);
                            int         mqoMatIdx = -1;
                            if (mat != null)
                            {
                                mqoMatIdx = materialList.IndexOf(mat);
                            }
                            float[] color = new float[3];
                            for (int k = 0; k < color.Length; k++)
                            {
                                color[k] = (float)((rand.NextDouble() / 2) + 0.5);
                            }

                            string mqoName = meshName + "[" + j + "]";
                            if (worldCoords)
                            {
                                mqoName += "[W]";
                            }
                            string meshObjName = meshObj.Name;
                            if (meshObjName != String.Empty)
                            {
                                mqoName += meshObjName;
                            }
                            writer.WriteLine("Object \"" + mqoName + "\" {");
                            writer.WriteLine("\tshading 1");
                            writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString());
                            writer.WriteLine("\tcolor_type 1");

                            List <ImportedVertex> vertList = odf.ImportedVertexListUnskinned(meshObj.VertexList);
                            List <ImportedFace>   faceList = odf.ImportedFaceList(meshObj.FaceList);
                            if (worldCoords)
                            {
                                for (int k = 0; k < vertList.Count; k++)
                                {
                                    Vector4 v4 = Vector3.Transform(vertList[k].Position, transform);
                                    vertList[k].Position = new Vector3(v4.X, v4.Y, v4.Z);
                                }
                            }

                            SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertList, faceList, mqoMatIdx, null);
                            writer.WriteLine("}");
                        }
                    }
                    writer.WriteLine("Eof");
                }

                return(usedTextures);
            }