Exemplo n.º 1
0
        public bool IntersectsMesh(TransformMatrix thisTransform, Octave3DMesh otherMesh, TransformMatrix otherTransform)
        {
            OrientedBox thisOOBB = new OrientedBox(ModelAABB);

            thisOOBB.Transform(thisTransform);
            OrientedBox otherOOBB = new OrientedBox(otherMesh.ModelAABB);

            otherOOBB.Transform(otherTransform);

            if (!thisOOBB.Intersects(otherOOBB))
            {
                return(false);
            }

            List <Triangle3D> thisTriangles = GetOverlappedTriangles(otherOOBB, thisTransform);

            for (int thisTriIndex = 0; thisTriIndex < thisTriangles.Count; ++thisTriIndex)
            {
                Triangle3D        thisTri        = thisTriangles[thisTriIndex];
                OrientedBox       thisTriOOBB    = new OrientedBox(thisTri.GetEncapsulatingBox());
                List <Triangle3D> otherTriangles = otherMesh.GetOverlappedTriangles(thisTriOOBB, otherTransform);
                for (int otherTriIndex = 0; otherTriIndex < otherTriangles.Count; ++otherTriIndex)
                {
                    Triangle3D otherTri = otherTriangles[otherTriIndex];
                    if (thisTri.IntersectsTriangle(otherTri))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Exemplo n.º 2
0
        public List <Triangle3DIntersectInfo> GetIntersectingTriangles(TransformMatrix thisTransform, Octave3DMesh otherMesh, TransformMatrix otherTransform)
        {
            OrientedBox thisOOBB = new OrientedBox(ModelAABB);

            thisOOBB.Transform(thisTransform);
            OrientedBox otherOOBB = new OrientedBox(otherMesh.ModelAABB);

            otherOOBB.Transform(otherTransform);

            if (thisOOBB.Intersects(otherOOBB))
            {
                List <Triangle3D> thisTriangles = GetOverlappedTriangles(otherOOBB, thisTransform);

                var output = new List <Triangle3DIntersectInfo>(50);
                Triangle3DIntersectInfo intersectInfo;
                for (int thisTriIndex = 0; thisTriIndex < thisTriangles.Count; ++thisTriIndex)
                {
                    Triangle3D thisTri = thisTriangles[thisTriIndex];

                    OrientedBox       thisTriOOBB    = new OrientedBox(thisTri.GetEncapsulatingBox());
                    List <Triangle3D> otherTriangles = otherMesh.GetOverlappedTriangles(thisTriOOBB, otherTransform);

                    for (int otherTriIndex = 0; otherTriIndex < otherTriangles.Count; ++otherTriIndex)
                    {
                        Triangle3D otherTri = otherTriangles[otherTriIndex];
                        if (thisTri.IntersectsTriangle(otherTri, out intersectInfo))
                        {
                            output.Add(intersectInfo);
                        }
                    }
                }

                return(output);
            }
            else
            {
                return(new List <Triangle3DIntersectInfo>());
            }
        }