public static void DestroyIfExists() { if (ExistsInScene) { Octave3DWorldBuilder.DestroyImmediate(ObjectPlacementGuide.Instance.gameObject); } }
public void DisposeMesh(Mesh mesh) { int meshIndex = _meshes.FindIndex(item => item == mesh); if (meshIndex >= 0) { Octave3DWorldBuilder.DestroyImmediate(_meshes[meshIndex]); _meshes.RemoveAt(meshIndex); } }
private static void DestroyGameObject(GameObject gameObject, bool allowUndoRedo) { if (allowUndoRedo) { UndoEx.DestroyObjectImmediate(gameObject); } else { Octave3DWorldBuilder.DestroyImmediate(gameObject); } }
public void DisposeTextures() { foreach (var pair in _prefabToPreviewTexture) { if (pair.Value != null) { Octave3DWorldBuilder.DestroyImmediate(pair.Value, true); } } _prefabToPreviewTexture.Clear(); }
public void DisposeMeshes() { foreach (Mesh mesh in _meshes) { if (mesh != null) { Octave3DWorldBuilder.DestroyImmediate(mesh); } } _meshes.Clear(); }
/* private Texture2D ClonePrefabPreviewAndStore(Prefab prefab, Texture2D prefabPreview) * { * if (prefabPreview != null) * { * Texture2D clonedPreviewTexture = prefabPreview.Clone(true); * if (clonedPreviewTexture != null) * { * _prefabToPreviewTexture.Add(prefab, clonedPreviewTexture); * return clonedPreviewTexture; * } * } * * return null; * }*/ private Dictionary <Prefab, Texture2D> GenerateNewDictionaryExcludingPairsWithNullPrefabReferences() { var newPrefabPreviewTextureDictionary = new Dictionary <Prefab, Texture2D>(); foreach (KeyValuePair <Prefab, Texture2D> pair in _prefabToPreviewTexture) { if ((pair.Key == null || pair.Key.UnityPrefab == null) && pair.Value != null) { Octave3DWorldBuilder.DestroyImmediate(pair.Value); } else { newPrefabPreviewTextureDictionary.Add(pair.Key, pair.Value); } } return(newPrefabPreviewTextureDictionary); }
public void RemoveNullPrefabEntries() { _prefabs.RemoveWithPredicate(item => item == null); List <Prefab> prefabsWithNullUnityPrefabs = _prefabs.GetEntitiesByPredicate(item => item.UnityPrefab == null); if (prefabsWithNullUnityPrefabs.Count != 0) { foreach (Prefab prefab in prefabsWithNullUnityPrefabs) { _prefabs.RemoveEntity(prefab); PrefabWasRemovedFromCategoryMessage.SendToInterestedListeners(this, prefab); Octave3DWorldBuilder.DestroyImmediate(prefab); } EnsureActivePrefabIndexIsNotOutOfRange(); EnsureActivePrefabPassesPrefabFilter(); } }
public static Prefab CreateFromSelectedObjects(Pivot prefabPivot) { // Ensure that all necessary data is in place ObjectSelectionPrefabCreationSettings prefabCreationSettings = ObjectSelectionPrefabCreationSettings.Get(); if (string.IsNullOrEmpty(prefabCreationSettings.PrefabName) || string.IsNullOrEmpty(prefabCreationSettings.DestinationFolder)) { return(null); } if (ObjectSelection.Get().NumberOfSelectedObjects == 0) { return(null); } List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); if (allSelectedObjects.Count == 0) { return(null); } // Check if a prefab with the same name already exists bool shouldPrefabBeCreated = true; GameObject prefabWithSameName = ProjectAssetDatabase.LoadPrefabWithNameInFolder(prefabCreationSettings.PrefabName, prefabCreationSettings.DestinationFolder, false); if (prefabWithSameName != null) { if (EditorUtility.DisplayDialog("Are you sure?", "A prefab with the specified name already exists in the specified folder. Would you like to overwrite it?", "Yes", "No")) { // If the user chose 'Yes', we have to remove the existing prefab from its category PrefabCategory categoryWhichContainsSamePrefab = PrefabCategoryDatabase.Get().GetPrefabCategoryWhichContainsPrefab(prefabWithSameName); if (categoryWhichContainsSamePrefab != null) { categoryWhichContainsSamePrefab.RemoveAndDestroyPrefab(prefabWithSameName); } } else { shouldPrefabBeCreated = false; } } if (!shouldPrefabBeCreated) { return(null); } // Create all the objects which will reside in the prefab hierarchy GameObject prefabRoot = new GameObject(prefabCreationSettings.PrefabName); Box objectCollectionWorldBox = Box.GetInvalid(); var allObjectsInPrefabHierarchy = new List <GameObject>(); foreach (GameObject gameObject in allSelectedObjects) { Transform gameObjectTransform = gameObject.transform; GameObject gameObjectClone = Octave3DWorldBuilder.Instantiate(gameObject, gameObjectTransform.position, gameObjectTransform.rotation) as GameObject; allObjectsInPrefabHierarchy.Add(gameObjectClone); Transform cloneTransform = gameObjectClone.transform; gameObjectClone.name = gameObject.name; cloneTransform.localScale = gameObjectTransform.lossyScale; if (objectCollectionWorldBox.IsValid()) { objectCollectionWorldBox.Encapsulate(gameObjectClone.GetWorldBox()); } else { objectCollectionWorldBox = gameObjectClone.GetWorldBox(); } } // Now calculate the root object's position based on the specified pivot point Transform prefabRootTransform = prefabRoot.transform; if (prefabPivot == Pivot.Center) { prefabRootTransform.position = objectCollectionWorldBox.Center; } else if (prefabPivot == Pivot.BottomCenter) { prefabRootTransform.position = objectCollectionWorldBox.GetBoxFaceCenter(BoxFace.Bottom); } // Now that the root object's position is in place, attach all objects as children of the root foreach (GameObject gameObject in allObjectsInPrefabHierarchy) { gameObject.transform.parent = prefabRootTransform; } // Create the prefab and assign it to the chosen category GameObject createdUnityPrefab = ProjectAssetDatabase.CreatePrefab(prefabRoot, prefabCreationSettings.PrefabName, prefabCreationSettings.DestinationFolder); if (createdUnityPrefab == null) { return(null); } UndoEx.RecordForToolAction(prefabCreationSettings.DestinationCategory); Prefab createdPrefab = PrefabFactory.Create(createdUnityPrefab); prefabCreationSettings.DestinationCategory.AddPrefab(createdPrefab); Octave3DWorldBuilder.DestroyImmediate(prefabRoot); PrefabManagementWindow.Get().RepaintOctave3DWindow(); return(createdPrefab); }