public AxisRotationRandomizationModeSettingsView(AxisRotationRandomizationModeSettings settings) { _settings = settings; }
private static void RandomizeRotationForAxis(Transform objectTransform, Vector3 axis, AxisRotationRandomizationModeSettings rotationRandomizationModeSettings) { if (rotationRandomizationModeSettings.RandomizationMode == AxisRotationRandomizationMode.RandomRotationStep) { RandomizeRotationForAxis(objectTransform, axis, rotationRandomizationModeSettings.RandomRotationStepAxisRandomizationSettings.StepSizeInDegrees); } else if (rotationRandomizationModeSettings.RandomizationMode == AxisRotationRandomizationMode.RandomRotationValue) { RandomizeTransformRotationForAxis(objectTransform, axis, rotationRandomizationModeSettings.RandomRotationValueAxisRandomizationSettings.MinRotationInDegrees, rotationRandomizationModeSettings.RandomRotationValueAxisRandomizationSettings.MaxRotationInDegrees); } }
private static Quaternion GenerateRandomRotationQuaternionForAxis(Vector3 axis, AxisRotationRandomizationModeSettings rotationRandomizationModeSettings) { if (rotationRandomizationModeSettings.RandomizationMode == AxisRotationRandomizationMode.RandomRotationStep) { return(GenerateRandomRotationQuaternionForAxis(axis, rotationRandomizationModeSettings.RandomRotationStepAxisRandomizationSettings.StepSizeInDegrees)); } else if (rotationRandomizationModeSettings.RandomizationMode == AxisRotationRandomizationMode.RandomRotationValue) { return(GenerateRandomRotationQuaternionForAxis(axis, rotationRandomizationModeSettings.RandomRotationValueAxisRandomizationSettings.MinRotationInDegrees, rotationRandomizationModeSettings.RandomRotationValueAxisRandomizationSettings.MaxRotationInDegrees)); } else { return(Quaternion.identity); } }
private static void RandomizeRotationForAxis(Transform objectTransform, TransformAxis axis, AxisRotationRandomizationModeSettings rotationRandomizationModeSettings) { Vector3 axisVector = TransformAxes.GetVector(axis, TransformSpace.Global, objectTransform); RandomizeRotationForAxis(objectTransform, axisVector, rotationRandomizationModeSettings); }