Exemplo n.º 1
0
            public NyMmdMeshContainer(Device i_device, IMmdDataIo i_io, PmdMaterial[] i_pmd_materials)
            {
                this._texture_list = new D3dTextureList(i_device);
                List <Material> mats = new List <Material>();
                List <Texture>  texs = new List <Texture>();

                for (int i = 0; i < i_pmd_materials.Length; i++)
                {
                    Material m = new Material();
                    m.DiffuseColor      = new ColorValue(i_pmd_materials[i].col4Diffuse.r, i_pmd_materials[i].col4Diffuse.g, i_pmd_materials[i].col4Diffuse.b, i_pmd_materials[i].col4Diffuse.a);
                    m.AmbientColor      = new ColorValue(i_pmd_materials[i].col4Ambient.r, i_pmd_materials[i].col4Ambient.g, i_pmd_materials[i].col4Ambient.b, i_pmd_materials[i].col4Ambient.a);
                    m.SpecularColor     = new ColorValue(i_pmd_materials[i].col4Specular.r, i_pmd_materials[i].col4Specular.g, i_pmd_materials[i].col4Specular.b, i_pmd_materials[i].col4Specular.a);
                    m.SpecularSharpness = i_pmd_materials[i].fShininess;
                    mats.Add(m);
                    if (i_pmd_materials[i].texture_name != null)
                    {
                        texs.Add(this._texture_list.getTexture(i_pmd_materials[i].texture_name, i_io));
                    }
                    else
                    {
                        texs.Add(null);
                    }
                }
                this.texture  = texs.ToArray();
                this.material = mats.ToArray();
            }
Exemplo n.º 2
0
 public MmdPmdRenderD3d(Device i_device)
 {
     this._texture_list = new D3dTextureList(i_device);
     this._device       = i_device;
     return;
 }