Exemplo n.º 1
0
        void CreateThreadMode()
        {
            if (m_CellArray == null || m_CellArray.Length <= 0 || m_BoundsArray == null || m_BoundsArray.Length <= 0 || m_CellsResult == null || m_CellsResult.Length <= 0)
            {
                Debug.LogError("数据不足");
                return;
            }
            int itemCount = Mathf.CeilToInt(((float)m_CellArray.Length) / ((float)PVSBakerThread.MaxThreadCount));
            int idx       = 0;

            m_CpuThreadRuning = true;
            while (idx < m_CellArray.Length)
            {
                int cnt    = System.Math.Min(itemCount, (m_CellArray.Length - idx));
                var thread = new PVSBakerThread(m_CellArray, m_CellsResult, m_BoundsArray, idx, idx + cnt - 1, m_TargetCamInfo, m_IsCamOri);
                if (m_BakerThreads == null)
                {
                    m_BakerThreads = new List <PVSBakerThread> ();
                }
                m_BakerThreads.Add(thread);
                thread.Start();
                idx += itemCount;
            }
        }
Exemplo n.º 2
0
        void DrawSelCellLines()
        {
            if (m_SelCellResult < 0 || m_CellsResult == null || m_CellsResult.Length <= 0 || m_SelCellResult >= m_CellsResult.Length)
            {
                return;
            }

            if (m_BakerMode == PVSSceneBakerMode.CameraRTComputeMode || m_BakerMode == PVSSceneBakerMode.CameraRTCpuMode)
            {
                return;
            }

            var cell = m_CellsResult[m_SelCellResult];

            if (cell == null)
            {
                return;
            }

            Vector3 right  = m_TargetCamInfo.right;
            Vector3 up     = m_TargetCamInfo.up;
            Vector3 lookAt = m_TargetCamInfo.lookAt;

            Handles.color = Color.blue;

            if (m_IsCamOri)
            {
                var     width  = m_TargetCamInfo.CameraWidth;
                var     height = m_TargetCamInfo.CameraHeight;
                float   perX   = PVSBakerThread.GetPerX(width);
                float   perY   = PVSBakerThread.GetPerY(height);
                Vector3 halfV  = (right * width / 2.0f + up * height / 2.0f);
                Vector3 minVec = cell.position - halfV;


                float stepY = 0;

                while (stepY <= height)
                {
                    Vector3 yy    = stepY * up;
                    float   stepX = 0;
                    while (stepX <= width)
                    {
                        Vector3 startPt = minVec + stepX * right + yy + lookAt * m_TargetCamInfo.near;
                        Ray     ray     = new Ray(startPt, lookAt);
                        Handles.DrawLine(startPt, startPt + lookAt * (m_TargetCamInfo.far - m_TargetCamInfo.near));

                        stepX += perX;
                    }
                    stepY += perY;
                }
            }
            else
            {
                var     width  = m_TargetCamInfo.farWidth;
                var     height = m_TargetCamInfo.farHeight;
                float   perX   = PVSBakerThread.GetPerX(width);
                float   perY   = PVSBakerThread.GetPerY(height);
                Vector3 halfV  = (right * width / 2.0f + up * height / 2.0f);
                Vector3 minVec = cell.position - halfV;
                float   d      = m_TargetCamInfo.far;

                float stepY = 0;

                while (stepY < height)
                {
                    Vector3 yy    = stepY * up;
                    float   stepX = 0;
                    while (stepX < width)
                    {
                        Vector3 endPt = minVec + stepX * right + yy + lookAt * d;
                        Vector3 dir   = (endPt - m_TargetCamInfo.position).normalized;
                        Ray     ray   = new Ray(m_TargetCamInfo.position, dir);
                        Handles.DrawLine(ray.origin, ray.origin + dir * m_TargetCamInfo.far);

                        stepX += perX;
                    }
                    stepY += perY;
                }
            }
        }