Exemplo n.º 1
0
 public NodeHistoryData(NodeHistory nodeHistory)
 {
     nodeNames  = nodeHistory.Select(x => x.Key).ToList();
     interrupts = nodeHistory.interrupts.ToDictionary(
         pair => pair.Key,
         pair => (IReadOnlyDictionary <int, ulong>)pair.Value.ToDictionary(
             pair2 => pair2.Key,
             pair2 => pair2.Value
             )
         );
 }
Exemplo n.º 2
0
        // NOTE: Do not use default parameters in constructor or it will fail to compile silently...

        /// <summary>
        /// Create a bookmark based on all reached nodes in current gameplay.
        /// </summary>
        /// <param name="nodeHistory">List of all reached nodes, including the current node as the last one.</param>
        /// <param name="dialogueIndex">Index of the current dialogue.</param>
        public Bookmark(NodeHistory nodeHistory, int dialogueIndex)
        {
            nodeHistoryHash    = nodeHistory.Hash;
            this.dialogueIndex = dialogueIndex;
        }