Exemplo n.º 1
0
        /// <summary>
        /// Load: initializing constructor to read in a Star from an XmlNode (from a saved file).
        /// </summary>
        /// <param name="node">An XmlNode representing a Star.</param>
        public Star(XmlNode node)
            : base(node)
        {
            Starbase = null;

            XmlNode mainNode = node.FirstChild;

            // Read the node
            while (mainNode != null)
            {
                try
                {
                    switch (mainNode.Name.ToLower())
                    {
                    case "hasfleetsinorbit":
                        HasFleetsInOrbit = bool.Parse(mainNode.FirstChild.Value);
                        break;

                    case "productionqueue":
                        ManufacturingQueue = new ProductionQueue(mainNode);
                        break;

                    case "mineralconcentration":
                        MineralConcentration = new Resources(mainNode);
                        break;

                    case "resourcesonhand":
                        ResourcesOnHand = new Resources(mainNode);
                        break;

                    case "colonists":
                        Colonists = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "defenses":
                        Defenses = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "factories":
                        Factories = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "mines":
                        Mines = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "researchallocation":
                        ResearchAllocation = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "onlyleftover":
                        OnlyLeftover = bool.Parse(mainNode.FirstChild.Value);
                        break;

                    case "scanrange":
                        ScanRange = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "defensetype":
                        DefenseType = mainNode.FirstChild.Value;
                        break;

                    case "scannertype":
                        ScannerType = mainNode.FirstChild.Value;
                        break;

                    case "gravity":
                        Gravity = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "radiation":
                        Radiation = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "temperature":
                        Temperature = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "originalgravity":
                        OriginalGravity = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "originalradiation":
                        OriginalRadiation = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "originaltemperature":
                        OriginalTemperature = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    // These are placeholder objects that will be linked to the real objects once
                    // loading from the file is complete (as they may not exist yet, and cannot be
                    // referenced from here). The node will only hold enough information to identify
                    // the referenced object.

                    // ThisRace will point to the Race that owns the Star,
                    // for now create a placeholder Race and load its Name
                    case "thisrace":
                        ThisRace      = new Race();
                        ThisRace.Name = mainNode.FirstChild.Value;
                        break;

                    // Starbase will point to the Fleet that is this planet's starbase (if any),
                    // for now create a placeholder Fleet and load its FleetID
                    case "starbase":
                        Starbase = new Fleet(long.Parse(mainNode.FirstChild.Value, NumberStyles.HexNumber));
                        break;

                    default:
                        break;
                    }
                }
                catch (Exception e)
                {
                    Report.FatalError(e.Message + "\n Details: \n" + e.ToString());
                }
                mainNode = mainNode.NextSibling;
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Update the population of a star system.
 /// </summary>
 /// <param name="race"></param>
 /// <remarks>
 /// See Update().
 /// </remarks>
 public void UpdatePopulation(Race race)
 {
     Colonists += CalculateGrowth(race);
 }