private void createStateMachine()
        {
            // State Machine Components
            // Define and initialize in the order:
            //   1) Events
            //   2) Regions and states, from outer to inner
            //   3) Transitions, ordered internal, local, external
            //   4) Group states and transitions within a region together.
            // Maintain the same order of declaration and initialization.

            // Events
            // Event constructors take the form (name, parent)
            cycleEvent = new NSFEvent("CycleEvent", this);
            aReadyEvent = new NSFEvent("AReadyEvent", this);
            bReadyEvent = new NSFEvent("BReadyEvent", this);
            aCompleteEvent = new NSFEvent("ACompleteEvent", this);
            bCompleteEvent = new NSFEvent("BCompleteEvent", this);

            // Regions and states, from outer to inner
            systemRegion = new NSFRegion("SystemRegion", this);
            subsystemARegion = new NSFRegion("SubsystemARegion", this);
            subsystemBRegion = new NSFRegion("SubsystemBRegion", this);
            initializeForkJoin = new NSFForkJoin("InitializeForkJoin", this);
            cycleForkJoin = new NSFForkJoin("CycleForkJoin", this);
            completeForkJoin = new NSFForkJoin("CompleteForkJoin", this);

            // System Region
            // Regions and states, from outer to inner
            // Initial state construtors take the form (name, parent)
            systemInitialState = new NSFInitialState("SystemInitial", systemRegion);
            // Composite state construtors take the form (name, parent, entry actions, exit actions)
            waitForCycleEventState = new NSFCompositeState("WaitForCycleEvent", systemRegion, null, null);
            // Transitions, ordered internal, local, external
            // External transition construtors take the form (name, source, target, trigger, guard, action)
            systemInitialToInitializeForkJoinTransition = new NSFExternalTransition("SystemInitialToInitializeForkJoin", systemInitialState, initializeForkJoin, null, null, null);
            initializeForkJoinToWaitForCycleEventTransition = new NSFExternalTransition("InitializeForkJoinToWaitForCycleEvent", initializeForkJoin, waitForCycleEventState, null, null, null);
            waitForCycleEventToCycleForkJoinTransition = new NSFExternalTransition("WaitForCycleEventToCycleForkJoin", waitForCycleEventState, cycleForkJoin, cycleEvent, null, null);
            cycleForkJoinToCompleteForkJoinTransiiton = new NSFForkJoinTransition("CycleForkJoinToCompleteForkJoin", cycleForkJoin, completeForkJoin, systemRegion, null);
            completeForkJoinToWaitForCycleEventTransition = new NSFExternalTransition("CompleteForkJoinToWaitForCycleEvent", completeForkJoin, waitForCycleEventState, null, null, null);

            // Subystem A Region
            // Regions and states, from outer to inner
            // Initial state construtors take the form (name, parent)
            subsystemAInitialState = new NSFInitialState("SubsystemAInitial", subsystemARegion);
            // Composite state construtors take the form (name, parent, entry actions, exit actions)
            initializeAState = new NSFCompositeState("InitializeA", subsystemARegion, initializeAEntryActions, null);
            cycleAState = new NSFCompositeState("CycleA", subsystemARegion, cycleAEntryActions, null);
            // Transitions, ordered internal, local, external
            // External transition construtors take the form (name, source, target, trigger, guard, action)
            subsystemAInitialToInitializeATransition = new NSFExternalTransition("SubsystemAInitialToInitializeA", subsystemAInitialState, initializeAState, null, null, null);
            initializeAToInitializeForkJoinTransition = new NSFExternalTransition("InitializeAToInitializeForkJoin", initializeAState, initializeForkJoin, aReadyEvent, null, null);
            initializeForkJoinToCycleForkJoinARegionTransition = new NSFForkJoinTransition("InitializeForkJoinToCycleForkJoinARegion", initializeForkJoin, cycleForkJoin, subsystemARegion, null);
            cycleForkJoinToCycleATransition = new NSFExternalTransition("CycleForkJoinToCycleA", cycleForkJoin, cycleAState, null, null, null);
            cycleAToCompleteForkJoinTransition = new NSFExternalTransition("CycleAToCompleteForkJoin", cycleAState, completeForkJoin, aCompleteEvent, null, null);

            // Subystem B Region
            // Regions and states, from outer to inner
            // Initial state construtors take the form (name, parent)
            subsystemBInitialState = new NSFInitialState("SubsystemBInitial", subsystemBRegion);
            // Composite state construtors take the form (name, parent, entry actions, exit actions)
            initializeBState = new NSFCompositeState("InitializeB", subsystemBRegion, initializeBEntryActions, null);
            cycleBState = new NSFCompositeState("CycleB", subsystemBRegion, cycleBEntryActions, null);
            // Transitions, ordered internal, local, external
            // External transition construtors take the form (name, source, target, trigger, guard, action)
            subsystemBInitialToInitializeBTransition = new NSFExternalTransition("SubsystemBInitialToInitializeB", subsystemBInitialState, initializeBState, null, null, null);
            initializeBToInitializeForkJoinTransition = new NSFExternalTransition("InitializeBToInitializeForkJoin", initializeBState, initializeForkJoin, bReadyEvent, null, null);
            initializeForkJoinToCycleForkJoinBRegionTransition = new NSFForkJoinTransition("InitializeForkJoinToCycleForkJoinBRegion", initializeForkJoin, cycleForkJoin, subsystemBRegion, null);
            cycleForkJoinToCycleBTransition = new NSFExternalTransition("CycleForkJoinToCycleB", cycleForkJoin, cycleBState, null, null, null);
            cycleBToCompleteForkJoinTransition = new NSFExternalTransition("CycleBToCompleteForkJoin", cycleBState, completeForkJoin, bCompleteEvent, null, null);
        }