Exemplo n.º 1
0
 internal static void SetTexture(IntPtr cPtr, UnityEngine.Texture tex)
 {
     if (tex != null)
     {
         IntPtr nativePtr = Texture.EnsureNativePointer(tex);
         int    numLevels = tex is UnityEngine.Texture2D ? ((UnityEngine.Texture2D)tex).mipmapCount : 1;
         Noesis_TextureSource_SetTexture(cPtr, nativePtr, tex.width, tex.height, numLevels);
     }
 }