Exemplo n.º 1
0
        /// <summary>
        /// Creates a node of the specified ID at pos on the specified canvas, optionally auto-connecting the specified output to a matching input
        /// silent disables any events, init specifies whether OnCreate should be called
        /// </summary>
        public static Node Create(string nodeID, Vector2 pos, NodeCanvas hostCanvas, ConnectionPort connectingPort = null, bool silent = false, bool init = true)
        {
            if (string.IsNullOrEmpty(nodeID) || hostCanvas == null)
            {
                throw new ArgumentException();
            }
            if (!NodeCanvasManager.CheckCanvasCompability(nodeID, hostCanvas.GetType()))
            {
                throw new UnityException("Cannot create Node with ID '" + nodeID + "' as it is not compatible with the current canavs type (" + hostCanvas.GetType().ToString() + ")!");
            }
            if (!hostCanvas.CanAddNode(nodeID))
            {
                throw new UnityException("Cannot create Node with ID '" + nodeID + "' on the current canvas of type (" + hostCanvas.GetType().ToString() + ")!");
            }

            // Create node from data
            NodeTypeData data = NodeTypes.getNodeData(nodeID);
            Node         node = (Node)CreateInstance(data.type);

            if (node == null)
            {
                return(null);
            }

            // Init node state
            node.name     = node.Title;
            node.autoSize = node.DefaultSize;
            node.position = pos;
            node.Canvas   = hostCanvas;
            ConnectionPortManager.UpdateConnectionPorts(node);
            if (init)
            {
                node.OnCreate();
            }

            if (connectingPort != null)
            {             // Handle auto-connection and link the output to the first compatible input
                for (int i = 0; i < node.connectionPorts.Count; i++)
                {
                    if (node.connectionPorts[i].TryApplyConnection(connectingPort, silent))
                    {
                        break;
                    }
                }
            }

            // Add node to host canvas
            hostCanvas.nodes.Add(node);
            if (!silent)
            {             // Callbacks
                hostCanvas.OnNodeChange(connectingPort != null ? connectingPort.body : node);
                NodeEditorCallbacks.IssueOnAddNode(node);
                hostCanvas.Validate();
                NodeEditor.RepaintClients();
            }

            return(node);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a copy of the specified node at pos on the specified canvas, optionally auto-connecting the specified output to a matching input
        /// silent disables any events
        /// </summary>
        public static Node CreateCopy(Node toCopy, Vector2 pos, NodeCanvas hostCanvas, ConnectionPort connectingPort = null, bool silent = false)
        {
            if (toCopy == null || hostCanvas == null)
            {
                throw new ArgumentException();
            }
            if (!NodeCanvasManager.CheckCanvasCompability(toCopy.GetID, hostCanvas.GetType()))
            {
                throw new UnityException("Cannot create Node with ID '" + toCopy.GetID + "' as it is not compatible with the current canvas type (" + hostCanvas.GetType().ToString() + ")!");
            }
            if (!hostCanvas.CanAddNode(toCopy.GetID))
            {
                throw new UnityException("Cannot create Node with ID '" + toCopy.GetID + "' on the current canvas of type (" + hostCanvas.GetType().ToString() + ")!");
            }
            Node node = ScriptableObject.Instantiate(toCopy);

            //Clone static connection ports
            foreach (ConnectionPortDeclaration portDecl in ConnectionPortManager.GetPortDeclarationEnumerator(node, true))
            {
                ConnectionPort port = (ConnectionPort)portDecl.portField.GetValue(node);
                port = portDecl.portInfo.CreateNew(node);
                portDecl.portField.SetValue(node, port);
            }
            //Clone dynamic connection ports
            for (int i = 0; i < node.dynamicConnectionPorts.Count; ++i)
            {
                node.dynamicConnectionPorts[i]      = ScriptableObject.Instantiate(node.dynamicConnectionPorts[i]);
                node.dynamicConnectionPorts[i].body = node;
                node.dynamicConnectionPorts[i].ClearConnections();
            }
            ConnectionPortManager.UpdateRepresentativePortLists(node);
            //Clone child SOs
            System.Func <ScriptableObject, ScriptableObject> copySOs = (ScriptableObject so) => ScriptableObject.Instantiate(so);;
            node.CopyScriptableObjects(copySOs);
            if (node == null)
            {
                return(null);
            }

            // Init node state
            node.name     = node.Title;
            node.autoSize = node.DefaultSize;
            node.position = pos;
            ConnectionPortManager.UpdateConnectionPorts(node);

            if (connectingPort != null)
            { // Handle auto-connection and link the output to the first compatible input
                for (int i = 0; i < node.connectionPorts.Count; i++)
                {
                    if (node.connectionPorts[i].TryApplyConnection(connectingPort, silent))
                    {
                        break;
                    }
                }
            }

            // Add node to host canvas
            hostCanvas.nodes.Add(node);
            if (!silent)
            { // Callbacks
                hostCanvas.OnNodeChange(connectingPort != null ? connectingPort.body : node);
                NodeEditorCallbacks.IssueOnAddNode(node);
                hostCanvas.Validate();
                NodeEditor.RepaintClients();
            }

            return(node);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Creates a node of the specified ID at pos on the specified canvas, optionally auto-connecting the specified output to a matching input
        /// silent disables any events, init specifies whether OnCreate should be called
        /// </summary>
        public static Node Create(string nodeID, Vector2 pos, NodeCanvas hostCanvas, ConnectionPort connectingPort = null, bool silent = false, bool init = true)
        {
            if (string.IsNullOrEmpty(nodeID) || hostCanvas == null)
            {
                throw new ArgumentException();
            }
            if (!NodeCanvasManager.CheckCanvasCompability(nodeID, hostCanvas.GetType()))
            {
                throw new UnityException("Cannot create Node with ID '" + nodeID + "' as it is not compatible with the current canavs type (" + hostCanvas.GetType().ToString() + ")!");
            }
            if (!hostCanvas.CanAddNode(nodeID))
            {
                throw new UnityException("Cannot create Node with ID '" + nodeID + "' on the current canvas of type (" + hostCanvas.GetType().ToString() + ")!");
            }

            // Create node from data
            NodeTypeData data = NodeTypes.getNodeData(nodeID);
            Node         node = (Node)CreateInstance(data.type);

            if (node == null)
            {
                return(null);
            }

            // Init node state
            node.canvas   = hostCanvas;
            node.name     = node.Title;
            node.autoSize = node.DefaultSize;
            node.position = pos;
            ConnectionPortManager.UpdateConnectionPorts(node);
            if (init)
            {
                node.OnCreate();
            }

            if (connectingPort != null)
            {             // Handle auto-connection and link the output to the first compatible input
                for (int i = 0; i < node.connectionPorts.Count; i++)
                {
                    if (node.connectionPorts[i].TryApplyConnection(connectingPort, true))
                    {
                        break;
                    }
                }
            }

            // Add node to host canvas
            hostCanvas.nodes.Add(node);
            if (!silent)
            {             // Callbacks
                hostCanvas.OnNodeChange(connectingPort != null ? connectingPort.body : node);
                NodeEditorCallbacks.IssueOnAddNode(node);
                hostCanvas.Validate();
                NodeEditor.RepaintClients();
            }

#if UNITY_EDITOR
            if (!silent)
            {
                List <ConnectionPort> connectedPorts = new List <ConnectionPort>();
                foreach (ConnectionPort port in node.connectionPorts)
                {                 // 'Encode' connected ports in one list (double level cannot be serialized)
                    foreach (ConnectionPort conn in port.connections)
                    {
                        connectedPorts.Add(conn);
                    }
                    connectedPorts.Add(null);
                }
                Node createdNode = node;
                UndoPro.UndoProManager.RecordOperation(
                    () => NodeEditorUndoActions.ReinstateNode(createdNode, connectedPorts),
                    () => NodeEditorUndoActions.RemoveNode(createdNode),
                    "Create Node");
                // Make sure the new node is in the memory dump
                NodeEditorUndoActions.CompleteSOMemoryDump(hostCanvas);
            }
#endif

            return(node);
        }