private void ProcessInput() { if (Event.current != null) { Event e = Event.current; if (e.type == EventType.KeyDown) { KeyCode k = e.keyCode; if (k == KeyCode.LeftControl || k == KeyCode.RightControl) { ctrlHeld = true; } } else if (e.type == EventType.KeyUp) { KeyCode k = e.keyCode; if (k == KeyCode.S) { if (ctrlHeld) { editorInterface.SaveCanvas(); } } else if (k == KeyCode.LeftControl || k == KeyCode.RightControl) { ctrlHeld = false; } } } }
private void OnDestroy() { if (editorInterface.ExistingFile()) { editorInterface.SaveCanvas(); } else { editorInterface.SaveCanvasAs(); } // Unsubscribe from events NodeEditor.ClientRepaints -= Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justOpenedNewScene -= NormalReInit; #if UNITY_2019_1_OR_NEWER SceneView.duringSceneGui -= OnSceneGUI; #else SceneView.onSceneGUIDelegate -= OnSceneGUI; #endif Undo.undoRedoPerformed -= NodeEditor.RepaintClients; Undo.undoRedoPerformed -= UndoRedoRecalculate; // Clear Cache canvasCache.ClearCacheEvents(); }