Exemplo n.º 1
0
        IEnumerator CleanUpStoppedServer()
        {
            // We wait to give the disconnect message time to go out
            // If we didn't wait here clients wouldn't recognize the server disconnect until after a long timeout
            yield return(0);

            NobleServer.Dispose();
        }
Exemplo n.º 2
0
        /// <summary>Clean up the client and server.</summary>
        /// <remarks>
        /// If you override this method you must call the base method or resources will not be properly cleaned up.
        /// </remarks>
        override public void OnDestroy()
        {
            base.OnDestroy();

            // Only Dispose static NobleServer is this is "main" network manager
            // This fixes an issue where having a network manager in every scene
            // and destroying the unneeded one after a scene transition
            // would cause a disconnect
            if (NetworkManager.singleton == (this as NetworkManager))
            {
                NobleServer.Dispose();
                if (client != null)
                {
                    client.Dispose();
                }
            }
        }