public override void Process(ExecutionContext context)
        {
            // Deal with new button controllers
            if (ButtonPort.HasData())
            {
                // Unsubscribe from the previous button if necessary
                if (button != null)
                {
                    button.UnsubscribeFromEvents(ButtonEventsPort);
                }

                // Get the button
                button = (ButtonController)ButtonPort.GetData();

                // Subscribe to the new button
                button.SubscribeToEvents(ButtonEventsPort);
            }

            // Send a kick for each button event received
            for (int i = 0; i < ButtonEventsPort.GetDataCount(); i++)
            {
                Output.Send(OnPressPort, Kick.Instance, context);
            }
            ButtonEventsPort.ClearData();
        }
Exemplo n.º 2
0
        public override void Process(ExecutionContext context)
        {
            if (DelayPort.HasData())
            {
                string delayString = DelayPort.GetData() as string;

                if (delayString == null)
                {
                    Output.Done(context);
                    return;
                }

                float delay = float.Parse(delayString);

                // Collect data in local queue
                Queue data = new Queue();
                HashSet <Processable> targets = new HashSet <Processable>();
                while (InPort.HasData())
                {
                    data.Enqueue(InPort.GetData());
                }

                Graph.gameObject.AddComponent <DelayedCallback>().SetTimedCallback(() => { // TODO Upon stopping a graph, remove all delayed callback components
                    while (data.Count > 0)
                    {
                        Output.Send(OutPort, data.Dequeue(), Graph.CurrentExecutor.GetExecutionContext());
                    }
                    Output.Done(context);
                    Graph.CurrentExecutor.ContinueExecution(this);
                }, delay);
            }
            Output.Done(context);
        }
Exemplo n.º 3
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        public override void Process(ExecutionContext context)
        {
            if (EventNamePort.HasData())
            {
                string eventName = EventNamePort.GetData() as string;

                if (eventName != currentEventName)
                {
                    if (currentEventName != null)
                    {
                        Graph.AssociatedInterlink.UnsubscribeFromEvent(currentEventName, EventPort);
                    }

                    currentEventName = eventName;

                    Graph.AssociatedInterlink.SubscribeToEvent(currentEventName, EventPort);
                }

                while (EventPort.HasData())
                {
                    object data = EventPort.GetData();
                    OutPort.Send(data, context);
                }
            }
            Output.Done(context);
        }
Exemplo n.º 4
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        public override void Process(ExecutionContext context)
        {
            InPort In = Input.GetPort("In");

            if (In.HasData())
            {
                object data = In.GetData();
                Debug.Log(data.ToString());
                Output.SendDone("PassOn", data, context);
            }
        }
Exemplo n.º 5
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        public override void Process(ExecutionContext context)
        {
            InPort firstPort  = Input.GetPort("First");
            InPort secondPort = Input.GetPort("Second");

            if (firstPort.HasData() && secondPort.HasData())
            {
                object first  = firstPort.GetData();
                object second = secondPort.GetData();
                Output.SendDone("Out", first.ToString() + second.ToString(), context);
            }
        }
Exemplo n.º 6
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 public override void Process(ExecutionContext context)
 {
     if (EventNamePort.HasData())
     {
         string eventName = EventNamePort.GetData() as string;
         while (DataPort.HasData())
         {
             object data = DataPort.GetData();
             Graph.AssociatedInterlink.EmitEvent(eventName, data);
         }
     }
     Output.Done(context);
 }
Exemplo n.º 7
0
 public override void Process(ExecutionContext context)
 {
     if (ObjectPort.HasData())
     {
         object data = ObjectPort.GetData();
         for (int i = 0; i < SendPort.GetDataCount(); i++)
         {
             OutPort.Send(data, context);
         }
         SendPort.ClearData();
     }
     Output.Done(context);
 }
Exemplo n.º 8
0
        public override void Process(ExecutionContext context)
        {
            InPort firstPort  = Input.GetPort("Delimiter");
            InPort secondPort = Input.GetPort("String");

            if (firstPort.HasData() && secondPort.HasData())
            {
                string delimiter = firstPort.GetData().ToString();
                string str       = secondPort.GetData().ToString();

                string[] strs = str.Split(new string[] { delimiter }, new StringSplitOptions());

                for (int i = 0; i < strs.Length; i++)
                {
                    Output.SendDone("Out", strs[i], context);
                }
            }
        }
Exemplo n.º 9
0
        public override void Process(ExecutionContext context)
        {
            // Update the door controller
            if (DoorPort.HasData())
            {
                if (Door != null)
                {
                    Door.UnsubscribeFromEvents(DoorEventsPort);
                }

                object data = DoorPort.GetData();
                if (data is DoorController)
                {
                    Door = (DoorController)data;
                }
                else
                {
                    throw new Exception("TODO"); // TODO Send exception to graph for display within graph editor
                }
                Door.SubscribeToEvents(DoorEventsPort);
            }

            // Toggle the doors state once if there are any instructions to do so
            if (TogglePort.HasData())
            {
                TogglePort.ClearData();
                if (Door != null)
                {
                    Door.Toggle();
                }
            }

            // Send on any state change notifications
            while (DoorEventsPort.HasData())
            {
                Output.Send(StatePort, DoorEventsPort.GetData(), context);
            }

            Output.Done(context);
        }