Exemplo n.º 1
0
        private void MultiplayerMenuMods()
        {
            GameObject startButton           = GameObject.Find("Menu canvas/Panel/MainMenu/PrimaryOptions/MenuButtons/ButtonPlay");
            GameObject showLoadedMultiplayer = Instantiate(startButton);
            Text       buttonText            = showLoadedMultiplayer.transform.Find("Circle/Bar/Text").gameObject.GetComponent <Text>();

            buttonText.text = "Multiplayer";
            showLoadedMultiplayer.transform.SetParent(GameObject.Find("Menu canvas/Panel/MainMenu/PrimaryOptions/MenuButtons").transform, false);
            showLoadedMultiplayer.transform.SetSiblingIndex(3);
            Button showLoadedMultiplayerButton = showLoadedMultiplayer.GetComponent <Button>();

            showLoadedMultiplayerButton.onClick.RemoveAllListeners();
            showLoadedMultiplayerButton.onClick.AddListener(ShowMultiplayerMenu);

            MainMenuRightSide rightSide         = MainMenuRightSide.main;
            GameObject        savedGamesRef     = FindObject(rightSide.gameObject, "SavedGames");
            GameObject        LoadedMultiplayer = Instantiate(savedGamesRef);

            LoadedMultiplayer.name = "Multiplayer";
            LoadedMultiplayer.transform.Find("Header").GetComponent <Text>().text = "Multiplayer";
            Destroy(LoadedMultiplayer.transform.Find("Scroll View/Viewport/SavedGameAreaContent/NewGame").gameObject);

            MainMenuMultiplayerPanel panel = LoadedMultiplayer.AddComponent <MainMenuMultiplayerPanel>();

            panel.SavedGamesRef        = savedGamesRef;
            panel.LoadedMultiplayerRef = LoadedMultiplayer;

            Destroy(LoadedMultiplayer.GetComponent <MainMenuLoadPanel>());
            LoadedMultiplayer.transform.SetParent(rightSide.transform, false);
            rightSide.groups.Add(LoadedMultiplayer);
        }
Exemplo n.º 2
0
        private void MultiplayerMenuMods()
        {
            GameObject startButton = GameObjectHelper.RequireGameObject("Menu canvas/Panel/MainMenu/PrimaryOptions/MenuButtons/ButtonPlay");
            GameObject showLoadedMultiplayer = Instantiate(startButton, startButton.transform.parent);
            showLoadedMultiplayer.name = "ButtonMultiplayer";
            Text buttonText = showLoadedMultiplayer.RequireGameObject("Circle/Bar/Text").GetComponent<Text>();
            buttonText.text = "Multiplayer";
            Destroy(buttonText.GetComponent<TranslationLiveUpdate>());
            showLoadedMultiplayer.transform.SetSiblingIndex(3);
            Button showLoadedMultiplayerButton = showLoadedMultiplayer.GetComponent<Button>();
            showLoadedMultiplayerButton.onClick.RemoveAllListeners();
            showLoadedMultiplayerButton.onClick.AddListener(ShowMultiplayerMenu);

            MainMenuRightSide rightSide = MainMenuRightSide.main;
            GameObject savedGamesRef = FindObject(rightSide.gameObject, "SavedGames");
            GameObject LoadedMultiplayer = Instantiate(savedGamesRef, rightSide.transform);
            LoadedMultiplayer.name = "Multiplayer";
            LoadedMultiplayer.RequireTransform("Header").GetComponent<Text>().text = "Multiplayer";
            Destroy(LoadedMultiplayer.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame"));
            Destroy(LoadedMultiplayer.GetComponent<MainMenuLoadPanel>());

            MainMenuMultiplayerPanel panel = LoadedMultiplayer.AddComponent<MainMenuMultiplayerPanel>();
            panel.SavedGamesRef = savedGamesRef;
            panel.LoadedMultiplayerRef = LoadedMultiplayer;

            rightSide.groups.Add(LoadedMultiplayer.GetComponent<MainMenuGroup>());

#if RELEASE
            // Remove singleplayer button because SP is broken when Nitrox is injected. TODO: Allow SP to work and co-exist with Nitrox MP in the future
            startButton.SetActive(false);
#endif
        }
Exemplo n.º 3
0
        private void MultiplayerMenuMods()
        {
            GameObject startButton           = GameObjectHelper.RequireGameObject("Menu canvas/Panel/MainMenu/PrimaryOptions/MenuButtons/ButtonPlay");
            GameObject showLoadedMultiplayer = Instantiate(startButton, startButton.transform.parent);

            showLoadedMultiplayer.name = "ButtonMultiplayer";
            Text buttonText = showLoadedMultiplayer.RequireGameObject("Circle/Bar/Text").GetComponent <Text>();

            buttonText.text = "Игровые сервера";
            Destroy(buttonText.GetComponent <TranslationLiveUpdate>());
            showLoadedMultiplayer.transform.SetSiblingIndex(3);
            Button showLoadedMultiplayerButton = showLoadedMultiplayer.GetComponent <Button>();

            showLoadedMultiplayerButton.onClick.RemoveAllListeners();
            showLoadedMultiplayerButton.onClick.AddListener(ShowMultiplayerMenu);

            MainMenuRightSide rightSide         = MainMenuRightSide.main;
            GameObject        savedGamesRef     = FindObject(rightSide.gameObject, "SavedGames");
            GameObject        LoadedMultiplayer = Instantiate(savedGamesRef, rightSide.transform);

            LoadedMultiplayer.name = "Multiplayer";
            LoadedMultiplayer.RequireTransform("Header").GetComponent <Text>().text = "Мульти-пульти плеер by !Frez & Karchetta";
            Destroy(LoadedMultiplayer.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame"));
            Destroy(LoadedMultiplayer.GetComponent <MainMenuLoadPanel>());

            MainMenuMultiplayerPanel panel = LoadedMultiplayer.AddComponent <MainMenuMultiplayerPanel>();

            panel.SavedGamesRef        = savedGamesRef;
            panel.LoadedMultiplayerRef = LoadedMultiplayer;

            rightSide.groups.Add(LoadedMultiplayer);
        }
Exemplo n.º 4
0
        public void Awake()
        {
            Main = this;
            //This sucks, but the only way around it is to establish a Subnautica resources cache and reference it everywhere we need it.
            //Given recent push-back on elaborate designs, I've just crammed it here until we can all get on the same page as far as code-quality standars are concerned.
            JoinServer.SaveGameMenuPrototype = SavedGamesRef;

            multiplayerButton    = SavedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
            savedGameAreaContent = LoadedMultiplayerRef.RequireTransform("Scroll View/Viewport/SavedGameAreaContent");

            if (!File.Exists(SERVER_LIST_PATH))
            {
                AddServer("local server", "127.0.0.1");
            }

            CreateButton("Add server IP", ShowAddServerWindow);
            LoadSavedServers();
        }
Exemplo n.º 5
0
        public void Setup(GameObject loadedMultiplayer, GameObject savedGames)
        {
            main = this;
            loadedMultiplayerRef = loadedMultiplayer;
            savedGamesRef        = savedGames;

            //This sucks, but the only way around it is to establish a Subnautica resources cache and reference it everywhere we need it.
            //Given recent push-back on elaborate designs, I've just crammed it here until we can all get on the same page as far as code-quality standards are concerned.
            joinServer = new GameObject("NitroxJoinServer").AddComponent <JoinServer>();
            joinServer.Setup(savedGamesRef);

            multiplayerButton    = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
            savedGameAreaContent = loadedMultiplayerRef.RequireTransform("Scroll View/Viewport/SavedGameAreaContent");
            deleteButtonRef      = savedGamesRef.GetComponent <MainMenuLoadPanel>().saveInstance.GetComponent <MainMenuLoadButton>().deleteButton;

            if (!File.Exists(SERVER_LIST_PATH))
            {
                AddServer("local server", "127.0.0.1", "11000");
            }

            CreateButton(Language.main.Get("Nitrox_AddServer"), ShowAddServerWindow);
            LoadSavedServers();
        }