public override bool PointCollidesWithShape(System.Numerics.Vector2 point, out CollisionResult result) { if (IsUnrotated) { return(ShapeCollisions.PointToBox(point, this, out result)); } return(base.PointCollidesWithShape(point, out result)); }
public override bool PointCollidesWithShape(System.Numerics.Vector2 point, out CollisionResult result) { if (IsUnrotated) { return(ShapeCollisions.PointToBox(point, this, out result)); } return(base.PointCollidesWithShape(point, out result)); }