public ActionPlanner() { _numConditionNames = 0; for (var i = 0; i < MAX_CONDITIONS; ++i) { ConditionNames[i] = null; _preConditions[i] = WorldState.Create(this); _postConditions[i] = WorldState.Create(this); } }
/// <summary> /// convenince method for fetching a WorldState object /// </summary> /// <returns>The world state.</returns> public WorldState CreateWorldState() { return(WorldState.Create(this)); }