End() private method

private End ( ) : void
return void
Exemplo n.º 1
0
        protected override void RenderContent(GraphicsInterface gi)
        {
            int p1, p2, p3;

            for (int i = 0; i < triangles.Length; i++)
            {
                p1 = triangles[i].p1;
                p2 = triangles[i].p2;
                p3 = triangles[i].p3;

                gi.Color(1, 1, 1, 0.95f);
                gi.Begin(BeginMode.Triangles);
                gi.Normal(normals[p1, 0], normals[p1, 1], normals[p1, 2]);
                gi.TexCoord(uvMap[p1, 0], uvMap[p1, 1]);
                gi.Vertex(positions[p1, 0], positions[p1, 1], positions[p1, 2]);

                gi.Normal(normals[p2, 0], normals[p2, 1], normals[p2, 2]);
                gi.TexCoord(uvMap[p2, 0], uvMap[p2, 1]);
                gi.Vertex(positions[p2, 0], positions[p2, 1], positions[p2, 2]);

                gi.Normal(normals[p3, 0], normals[p3, 1], normals[p3, 2]);
                gi.TexCoord(uvMap[p3, 0], uvMap[p3, 1]);
                gi.Vertex(positions[p3, 0], positions[p3, 1], positions[p3, 2]);
                gi.End();
            }
        }
Exemplo n.º 2
0
    protected override void RenderContent(GraphicsInterface gi)
    {
        gi.Normal(0, 0, 1);

        gi.Begin(BeginMode.Lines);
        gi.Vertex(fxbase, fybase - 5, fzbase);
        gi.Vertex(fxbase, fybase + fHeight * fSize + 0.5f, fzbase);
        gi.End();
    }