Flush() public method

public Flush ( ) : void
return void
Exemplo n.º 1
0
        public void RunOnce(GDIRenderer aPort)
        {

            aPort.SaveState();

            // Select a gray brush to draw with
            aPort.UseDefaultBrush();
            aPort.UseDefaultPen();

            aPort.SetDefaultBrushColor(RGBColor.DarkGreen);
            aPort.SetDefaultPenColor(RGBColor.Black);

            // Flip the coordinate system so 0,0 is in the lower left
            aPort.SetMappingMode(MappingModes.LoEnglish);
            //aPort.SetViewportOrigin(0, fSize.Width);
            aPort.ScaleTransform(1, -1);

            aPort.Flush();
            GDIPen rectPen = new GDICosmeticPen(PenStyle.Solid, RGBColor.Red, Guid.NewGuid());
            GDIBrush rectBrush = new GDISolidBrush(RGBColor.DarkCyan);
            for (int i = 0; i < 4; i++)
            {

                //aPort.DrawRectangle(rectPen, rects[i].Left, rects[i].Top, rects[i].Width, rects[i].Height);
                aPort.StrokeAndFillRectangle(rectPen, rectBrush, rects[i]);
            }

            aPort.Flush();
            aPort.ResetState();
        
        }
Exemplo n.º 2
0
        public void RunOnce(GDIRenderer aPort)
        {
            // Do some path stuff
            GPath aPath = new GPath();
            
            aPath.Begin();
            aPath.MoveTo(10, 10, false);
            aPath.LineTo(10, 100, false);
            aPath.LineTo(100, 100, true);
            aPath.End();

            GDIBrush pathBrush = new GDIBrush(BrushStyle.Solid, HatchStyle.BDiagonal, RGBColor.Cyan, Guid.NewGuid());
            aPort.FillPath(pathBrush, aPath);

            GDIPen pathPen = new GDIPen(PenType.Geometric, 
                PenStyle.Solid, 
                PenJoinStyle.Round, 
                PenEndCap.Round, 
                RGBColor.Black, 
                10, 
                Guid.NewGuid());
            //aPort.DrawPath(pathPen, aPath);

            // Now use a GDIPath
            aPort.SetBkMode((int)BackgroundMixMode.Transparent);
            aPort.SetTextColor(RGBColor.Black);

            GDIFont aFont = new GDIFont("Impact", 96, Guid.NewGuid());

            GDIContext dc = aPort.DeviceContext;
            GDIPath gdipath = new GDIPath(dc, Guid.NewGuid());
            gdipath.Begin();
            aPort.SetFont(aFont);
            aPort.DrawString(200, 200, "The Scaled Text");
            gdipath.End();
            aPort.Flush();

            // First fill the text
            aPort.FillPath(pathBrush, gdipath);

            // Then stroke the path around it
            GDIPen textPen = new GDIPen(PenType.Geometric,
                PenStyle.Solid,
                PenJoinStyle.Round,
                PenEndCap.Round,
                RGBColor.Black,
                2,
                Guid.NewGuid());
            aPort.DrawPath(textPen, gdipath);
            aPort.Flush();

        }
Exemplo n.º 3
0
        public void RunOnce(GDIRenderer aPort)
        {
            aPort.SetBkMode((int)BackgroundMixMode.Transparent);
            aPort.SetTextColor(fTextColor);

            //Guid fontID = Guid.NewGuid();
            //aPort.CreateFont("Times New Roman", 96, fontID);
            //aPort.SelectUniqueObject(fontID);
            aPort.SetFont(fFont);

            aPort.DrawString(fOrigin.X, fOrigin.Y, fStringMessage);

            aPort.Flush();
        }
Exemplo n.º 4
0
        public void RunOnce(GDIRenderer aPort)
        {
            aPort.SaveState();

            // Orient the axis with origin at upper 
            // left hand corner, y-axis positive going down the screen
            aPort.SetMappingMode(MappingModes.Text);

            // Draw the curve
            aPort.DrawBeziers(fBlackPen, fFigure);

            // Draw the control lines
            // Control line 1
            aPort.DrawLine(fRedPen, new Point(fFigure[0].X, fFigure[0].Y), new Point(fFigure[1].X, fFigure[1].Y));

            // Control line 2
            aPort.DrawLine(fRedPen, new Point(fFigure[2].X, fFigure[2].Y), new Point(fFigure[3].X, fFigure[3].Y));

            aPort.Flush();
            aPort.ResetState();
        }