Exemplo n.º 1
0
 private void EnterNextState()
 {
     if (mLocalFileListHasChange)
     {
         string        fileOpeError = string.Empty;
         FileErrorCode result       = FileOperateUtils.TryFileWrite(delegate() {
             string fileContent  = FileListUtils.FileListToString(mSynchronizeData.persistentFileListDic);
             string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
             GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, fileContent, false);
         }, out fileOpeError);
         if (FileErrorCode.Null != result)
         {
             mErrorHandler.Invoke(result, "Write filelist");
             return;
         }
     }
     if (mSynchronizeData.needDownloadSet.Count > 0)
     {
         mNextHandler.Invoke(FileDownloadStateId.DownLoadFile);
     }
     else
     {
         mNextHandler.Invoke(FileDownloadStateId.WritePersistentVersionFile);
     }
 }
Exemplo n.º 2
0
        private void GenerateCopyList()
        {
            bool hasPersistentListChanged = false;

            Dictionary <string, FileDetailInfo> .Enumerator enumerateo = mStreamingFileListDic.GetEnumerator();
            while (enumerateo.MoveNext())
            {
                string         fileName             = enumerateo.Current.Key;
                FileDetailInfo streamDetailInfo     = enumerateo.Current.Value;
                FileDetailInfo persistentDetailInfo = null;

                if (null == mPersistentFileListDic || !mPersistentFileListDic.TryGetValue(fileName, out persistentDetailInfo))
                {
                    mCopyList.Add(fileName);
                }
                else
                {
                    if (persistentDetailInfo.fileMd5 != streamDetailInfo.fileMd5 || persistentDetailInfo.filePath != streamDetailInfo.filePath)
                    {
                        string relativePath = FileSystemUtils.GetFileRelativePath(fileName, persistentDetailInfo.filePath, true);
                        GameMain.Instance.FileOperateMgr.DeleteIfExist(relativePath);
                        mCopyList.Add(fileName);
                        hasPersistentListChanged = true;
                        mPersistentFileListDic.Remove(fileName);
                    }
                }
            }

            if (hasPersistentListChanged)
            {
                //使Persistent目录下的文件列表和实际文件一致,避免下一阶段拷贝中断造成文件列表和实际文件不一致
                string        errorStr;
                FileErrorCode errorCode = FileListUtils.WriteFileList(mPersistentFileListDic, out errorStr);
                if (FileErrorCode.Null != errorCode)
                {
                    OnError("GenerateCopyList write persistent fileList " + errorCode.ToString() + " " + errorStr);
                    return;
                }
            }
            mCopyFileMaxCount = mCopyList.Count;
            CopyFiles();
        }
Exemplo n.º 3
0
        private void CopyFiles()
        {
            Lancher.Instance.SetTips("请稍等,正在解压资源......(" + (mCopyFileMaxCount - mCopyList.Count).ToString() + "/" + mCopyFileMaxCount + ")");
            if (mCopyList.Count == 0)
            {
                mHdlOnFinish.Invoke();
                return;
            }
            string fileName = mCopyList[mCopyList.Count - 1];

            mCopyList.RemoveAt(mCopyList.Count - 1);
            FileDetailInfo fileInfo     = mStreamingFileListDic [fileName];
            string         relativePath = FileSystemUtils.GetFileRelativePath(fileName, fileInfo.filePath, true);

            this.StartCoroutine(LoadFile(relativePath, delegate(byte[] fileBytes) {
                GameMain.Instance.FileOperateMgr.CreateDirIfNotExist(Path.GetDirectoryName(relativePath));
                string fileOpeErrorStr;
                FileErrorCode errorCode = FileOperateUtils.TryFileWrite(delegate(){
                    Logger.LogInfo("AndroidStreamingCopy copy file " + relativePath);
                    GameMain.Instance.FileOperateMgr.WriteBinaryFile(relativePath, fileBytes);
                }, out fileOpeErrorStr);

                if (FileErrorCode.Null != errorCode)
                {
                    OnError("AndroidStreamingCopy Write " + relativePath + " " + errorCode.ToString() + " " + fileOpeErrorStr);
                    return;
                }

                errorCode = FileOperateUtils.TryFileWrite(delegate(){
                    string detailStr = FileListUtils.DetailInfoToString(fileInfo);
                    GameMain.Instance.FileOperateMgr.WriteTextFile(mPersistentFileListRelativePath, detailStr, true);
                }, out fileOpeErrorStr);
                if (FileErrorCode.Null != errorCode)
                {
                    OnError("AndroidStreamingCopy write fileList " + errorCode.ToString() + " " + fileOpeErrorStr);
                    return;
                }
                CopyFiles();
            }, delegate() {
                OnError("Load streaming FileList");
            }));
        }
Exemplo n.º 4
0
        private void LoadPersistentDataFileList()
        {
            mPersistentFileListRelativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
            if (!GameMain.Instance.FileOperateMgr.IsFileExist(mPersistentFileListRelativePath))
            {
                GenerateCopyList();
                return;
            }
            string fileContent = GameMain.Instance.FileOperateMgr.ReadAsText(mPersistentFileListRelativePath);

            FileListUtils.FileListParseError error;
            mPersistentFileListDic = FileListUtils.StringToFileList(fileContent, out error);
            if (FileListUtils.FileListParseError.Null == error)
            {
                GenerateCopyList();
            }
            else
            {
                OnError("Parse persistent fileList " + error.ToString());
            }
        }
Exemplo n.º 5
0
        private void LoadStreamingFileList()
        {
            string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);

            this.StartCoroutine(LoadFile(relativePath, delegate(byte[] fileBytes) {
                //保存的文件是无BOM形式的,所以直接用Encoding.UTF8.GetString不会有问题
                string fileContent = Encoding.UTF8.GetString(fileBytes);
                FileListUtils.FileListParseError error;
                mStreamingFileListDic = FileListUtils.StringToFileList(fileContent, out error);
                if (FileListUtils.FileListParseError.Null == error)
                {
                    LoadPersistentDataFileList();
                }
                else
                {
                    OnError("Parse streaming fileList " + error.ToString());
                }
            }, delegate() {
                OnError("Load streaming fileList");
            }));
        }
Exemplo n.º 6
0
 void RequestServerFileList()
 {
     mDownloadId = GameMain.Instance.HttpMgr.DownLoad(mSynchronizeData.ServerFileListPath, delegate(byte[] data) {
         string fileContent = Encoding.UTF8.GetString(data);
         FileListUtils.FileListParseError errorCode;
         mSynchronizeData.serverFileListDic = FileListUtils.StringToFileList(fileContent, out errorCode);
         if (FileListUtils.FileListParseError.Null != errorCode)
         {
             mErrorHandler.Invoke(FileErrorCode.ParseFileListError, "Parse server fileList " + errorCode.ToString());
             return;
         }
         if (mSynchronizeData.serverFileListDic.Count == 0)
         {
             mErrorHandler.Invoke(FileErrorCode.ParseFileListError, "Server fileList parse error, file length:" + fileContent.Length);
             return;
         }
         mNextStateHandler.Invoke(FileDownloadStateId.CompareFileList);
     }, delegate(string error) {
         mErrorHandler.Invoke(FileErrorCode.DownLoadFileListError, " Request server file list error: " + error);
     });
 }
        private void LoadFileList()
        {
            string fileListRelativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
            string filelistPath         = Path.Combine(Application.streamingAssetsPath, fileListRelativePath);

            if (!File.Exists(filelistPath))
            {
                Finish();
                return;
            }
            string fileContent = GameMain.Instance.FileOperateMgr.ReadAsText(filelistPath);

            FileListUtils.FileListParseError error;
            mSynchronizeData.streamingFileListDic = FileListUtils.StringToFileList(fileContent, out error);
            if (error != FileListUtils.FileListParseError.Null)
            {
                mErrorHandler.Invoke(FileErrorCode.ParseFileListError, "Load streaming file list " + error.ToString());
            }
            else
            {
                Finish();
            }
        }
        /// <summary>
        /// 把文件列表和Version信息同步到硬盘
        /// </summary>
        private void SyncInfoToHardDisk()
        {
            string fileOpeError = string.Empty;
            string fileListMd5  = string.Empty;
            //同步Version信息
            FileErrorCode result = FileOperateUtils.TryFileWrite(delegate() {
                string fileContent  = FileListUtils.FileListToString(mSynchronizeData.persistentFileListDic);
                fileListMd5         = Utils.MD5(fileContent);
                string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
                GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, fileContent, false);
            }, out fileOpeError);

            //同步文件列表信息
            if (FileErrorCode.Null == result)
            {
                mSynchronizeData.localVersionInfo.persistentMd5 = fileListMd5;
                result = FileOperateUtils.TryFileWrite(delegate() {
                    string fileContent  = Newtonsoft.Json.JsonConvert.SerializeObject(mSynchronizeData.localVersionInfo);
                    string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.VersionFileName, string.Empty);
                    GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, fileContent, false);
                }, out fileOpeError);

                if (FileErrorCode.Null == result)
                {
                    mHdlNextState.Invoke(FileDownloadStateId.LoadStreamingFileList);
                }
                else
                {
                    mHdlError.Invoke(result, "Version info");
                }
            }
            else
            {
                mHdlError.Invoke(result, "FileList info");
            }
        }
        /// <summary>
        /// 加载文件列表和Version信息,并做内容合法检查
        /// </summary>
        private void LoadInfo()
        {
            string localVersionFilePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.VersionFileName, string.Empty);

            if (GameMain.Instance.FileOperateMgr.IsFileExist(localVersionFilePath))
            {
                string localVersionContent = GameMain.Instance.FileOperateMgr.ReadAsText(localVersionFilePath);
                mSynchronizeData.localVersionInfo = Newtonsoft.Json.JsonConvert.DeserializeObject <LocalVersionInfo> (localVersionContent);
            }
            if (null == mSynchronizeData.localVersionInfo)
            {
                mSynchronizeData.localVersionInfo = new LocalVersionInfo();
                mSynchronizeData.localVersionInfo.Clear();
            }

            string localFileListFilePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
            Dictionary <string, FileDetailInfo> fileListDic = null;

            if (GameMain.Instance.FileOperateMgr.IsFileExist(localFileListFilePath))
            {
                string fileListContent = GameMain.Instance.FileOperateMgr.ReadAsText(localFileListFilePath);
                FileListUtils.FileListParseError error = FileListUtils.FileListParseError.Null;
                fileListDic = FileListUtils.StringToFileList(fileListContent, out error);
                if (FileListUtils.FileListParseError.Null != error)
                {
                    //文件列表已经被破坏,所以直接删除文件
                    GameMain.Instance.FileOperateMgr.DeleteIfExist(localVersionFilePath);
                    GameMain.Instance.FileOperateMgr.DeleteIfExist(localFileListFilePath);
                }
                else
                {
                    string localFileListMd5 = Utils.MD5(fileListContent);
                    if (localFileListMd5 != mSynchronizeData.localVersionInfo.persistentMd5)
                    {
                        //文件列表被修改
                        mSynchronizeData.localVersionInfo.Clear();
                    }
                }
            }
            if (null == fileListDic)
            {
                //如果文件列表不存在,那么有可能是被其他系统删除,也有可能是文件解析失败,所以清空localVersionInfo,保证一定能够进入CompareFileListState状态
                mSynchronizeData.localVersionInfo.Clear();
                mSynchronizeData.persistentFileListDic = new Dictionary <string, FileDetailInfo> ();
            }
            else
            {
                List <string> removeList = new List <string> ();
                Dictionary <string, FileDetailInfo> .Enumerator enumerator = fileListDic.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    FileDetailInfo detailInfo = enumerator.Current.Value;
                    if (detailInfo.IsInvalid())
                    {
                        removeList.Add(enumerator.Current.Key);
                    }
                }
                if (removeList.Count > 0)
                {
                    //有部分信息是不合法的,那么一定需要进入CompareFileListState状态
                    mSynchronizeData.localVersionInfo.Clear();
                    for (int i = 0; i < removeList.Count; ++i)
                    {
                        fileListDic.Remove(removeList [i]);
                    }
                }
                mSynchronizeData.persistentFileListDic = fileListDic;
            }
        }
Exemplo n.º 10
0
        private void DownLoadFile()
        {
            if (mSynchronizeData.needDownloadSet.Count == 0)
            {
                mNextHandler.Invoke(FileDownloadStateId.WritePersistentVersionFile);
                return;
            }
            ShowTipInfo();
            FileDetailInfo downloadFileInfo = mSynchronizeData.needDownloadSet [mSynchronizeData.needDownloadSet.Count - 1];

            mSynchronizeData.needDownloadSet.RemoveAt(mSynchronizeData.needDownloadSet.Count - 1);

            string fileRelativePath = null;

            if (string.IsNullOrEmpty(downloadFileInfo.filePath))
            {
                //服务器中是以MD5命名的。
                fileRelativePath = downloadFileInfo.fileMd5;
            }
            else
            {
                fileRelativePath = Path.Combine(downloadFileInfo.filePath, downloadFileInfo.fileMd5);
            }
            string fileUrl = Path.Combine(mSynchronizeData.ServerDataPath, fileRelativePath);

            mDownloadId = GameMain.Instance.HttpMgr.DownLoad(fileUrl, delegate(byte[] fileBytes) {
                Logger.LogInfo("NewDownload download file success,name:" + downloadFileInfo.fileName + " url:" + fileUrl);
                if (downloadFileInfo.fileLength != fileBytes.Length)
                {
                    mErrorHandler.Invoke(FileErrorCode.FileLengthError, fileUrl + " serverL:" + downloadFileInfo.fileLength + "  realL:" + fileBytes.Length);
                }
                else
                {
                    string md5 = Utils.MD5(fileBytes);
                    if (md5 != downloadFileInfo.fileMd5)
                    {
                        mErrorHandler.Invoke(FileErrorCode.FileMd5Error, fileUrl + " serverMd5:" + downloadFileInfo.fileMd5 + "  realMd5:" + md5);
                    }
                    else
                    {
                        string errorInfo;
                        FileErrorCode errorCode = FileOperateUtils.TryFileWrite(delegate(){
                            string relativePath = FileSystemUtils.GetFileRelativePath(downloadFileInfo.fileName, downloadFileInfo.filePath, true);
                            GameMain.Instance.FileOperateMgr.CreateDirIfNotExist(Path.GetDirectoryName(relativePath));
                            GameMain.Instance.FileOperateMgr.WriteBinaryFile(relativePath, fileBytes);
                        }, out errorInfo);
                        if (FileErrorCode.Null != errorCode)
                        {
                            mErrorHandler.Invoke(errorCode, errorInfo);
                        }
                        else
                        {
                            mSynchronizeData.persistentFileListDic.Add(downloadFileInfo.fileName, downloadFileInfo);
                            errorCode = FileOperateUtils.TryFileWrite(delegate(){
                                string detailStr    = FileListUtils.DetailInfoToString(downloadFileInfo);
                                string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
                                GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, detailStr, true);
                            }, out errorInfo);
                            if (FileErrorCode.Null != errorCode)
                            {
                                mErrorHandler.Invoke(errorCode, errorInfo);
                            }
                            else
                            {
                                mFinishFilesSize += (ulong)downloadFileInfo.fileLength;
                                mCurFileSize      = 0;
                                DownLoadFile();
                            }
                        }
                    }
                }
            }, delegate(string errorCode) {
                Logger.LogError("NewDownload download file failed,name:" + downloadFileInfo.fileName + " url:" + fileUrl);
                mErrorHandler.Invoke(FileErrorCode.DownloadFileError, fileUrl);
            }, delegate(ulong curDownloadedBytes) {
                mCurFileSize = curDownloadedBytes;
                ShowTipInfo();
            });
        }